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KSHR

Kazakhstan
On FACEIT since 2019 316 matches tracked 98 matches in 30 days
ELO ▲ 193
2,313
30-day peak: 2,360
Rank EU
#103,470
Kazakhstan #3,579 in Kazakhstan
Last updated:

How does KSHR play?

Rating 0.97 (from 276 matches) K/R 0.70 ADR 73.6 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 276 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 95%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.95−0.08 · Ø 1.03 better than 19%
Pistol kills per match 3.0
Zeus kills1 in 316 matches
Knife kills 21 in 316 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 36x 4K, 7 aces in 267 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +154
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 72.7
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −56 ELO
66 matches · 58% win rate
On Inferno −51 ELO
29 matches · 45% win rate
Between 0:00 and 6:00 −26 ELO, win rate 48%
On Sundays −23 ELO, win rate 43%

KSHR loses the most ELO on Ancient: −56 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.05 · Mirage

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
53% better than 54%
0.67 better than 17%
70.2 better than 5%
0.93 better than 16%
47% of 420 duels better than 25%
32% of 81 situations better than 30%
Ancient66
58% better than 67%
0.71 better than 31%
73.9 better than 13%
1.02 better than 42%
48% of 232 duels better than 29%
43% of 37 situations better than 63%
Anubis50
56% better than 61%
0.71 better than 32%
75.1 better than 18%
0.96 better than 24%
49% of 212 duels better than 33%
48% of 33 situations better than 73%
Dust 233
52% right on the average
0.73 better than 43%
81.8 better than 53%
0.99 better than 32%
50% of 142 duels better than 41%
27% of 15 situations better than 21%
Inferno29
45% better than 20%
0.74 better than 48%
76.7 better than 25%
1.01 better than 34%
52% of 124 duels better than 44%
33% of 18 situations better than 39%
Cache13
38% -
0.73 -
76.8 -
1.08-
50% of 52 duels -
25% of 8 situations -
Nuke11
36% -
0.65 -
66.7 -
0.96-
37% of 57 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KSHR plays

Across 316 matches KSHR averages K/R 0.70 and ADR 73.6; the rating across the 276 rated matches is 0.97. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 73.6, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 60% headshots. The strongest map is Ancient with a 58% win rate in 66 matches. In 91 of 276 matches the rating was 1.10 or higher (33%), in 122 it was below 0.90. In 267 matches with detailed stats: 36 4Ks and 7 aces. Best month by rating: November 2026 at 1.06. KSHR loses the most ELO on Ancient (−56 ELO, win rate 58%). Things go best on Anubis (+135 ELO, win rate 56%). Match no. 2 of the day goes best: 59% win rate, +39 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +154. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 72.7. Last 30 days: 98 matches, win rate 56%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.