KOTT3

BY
On FACEIT since 2016 363 matches tracked 115 matches in 30 days
ELO ▼ 68
3,228
30-day peak: 3,390
Rank EU ▼ 1,305 places
#2,666 #52 in BY
30 days · before #1,361 · best #1,361
Last updated:

How does KOTT3 play?

Rating 1.15 (from 145 matches) K/R 0.78 ADR 81.7 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 145 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 18% very weak below 0.75 11%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 12%+1 pp better than 64%
K/D 1.19+0.16 better than 89%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 92x 4K, 12 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.54+0.24 better than 95%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.09, ADR +8.1, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −183

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.79 (at the start 0.70).

Patterns

From the last 363 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −250 ELO
128 matches · 51% wins
On Cache −170 ELO
20 matches · 30% wins
Between 12:00 and 18:00 −537 ELO, win rate 43%
On Wednesdays −365 ELO, win rate 45%

KOTT3 loses the most ELO on Mirage: −250 ELO, 51% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.99 · Mirage
  3. Most kills in a match: 37 · Cache

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
51% better than 47%
0.76 better than 58%
79.7 better than 44%
1.07 better than 59%
51% of 501 duels better than 47%
43% of 98 situations better than 65%
Dust 286
55% better than 60%
0.84 better than 88%
87.1 better than 78%
1.28 better than 96%
57% of 304 duels better than 78%
46% of 56 situations better than 72%
Ancient61
52% better than 47%
0.74 better than 46%
77.2 better than 26%
1.11 better than 72%
48% of 192 duels better than 32%
46% of 37 situations better than 76%
Anubis48
52% better than 48%
0.75 better than 55%
78.8 better than 39%
1.12 better than 75%
54% of 160 duels better than 65%
29% of 35 situations better than 29%
Cache20
30% -
0.86 -
89.8 -
1.28-
55% of 66 duels -
25% of 16 situations -
Inferno18
67% better than 86%
0.81 better than 80%
82.1 better than 54%
1.18-
60% of 65 duels better than 85%
27% of 11 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How KOTT3 plays

Across 363 matches KOTT3 averages K/R 0.78 and ADR 81.7; the rating across the 145 rated matches is 1.15. Biggest strength: Rounds with a death at only 66%, where lower is better. That is better than 96% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 16.8 kills per match, 59% of them headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 83 of 145 matches the rating was 1.10 or higher (57%), in 42 it was below 0.90. In 303 matches with detailed stats: 92 4Ks and 12 aces. Best month by rating: September 2026 at 1.19. KOTT3 loses the most ELO on Mirage (−250 ELO, win rate 51%). Things go best in match 4 of the day (+127 ELO, win rate 58%). Improved over the last three months: K/R +0.09, ADR +8.1, Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −183. Last 30 days: 115 matches, win rate 50%, ELO balance −72.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.