KOSHACIY_LOX

Australia
On FACEIT since 2025 154 matches tracked 52 matches in 30 days
ELO ▲ 51
2,427
30-day peak: 2,441
Rank EU
#71,906
Australia #97 in Australia
Last updated:

How does KOSHACIY_LOX play?

Rating 0.99 (from 104 matches) K/R 0.69 ADR 76.0 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 86%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 30%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 32%
4Ks and aces 10x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 77.3, Win rate at 48%, ELO at 2,427
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
51 matches · 43% win rate
Between 12:00 and 18:00 −25 ELO, win rate 44%

KOSHACIY_LOX loses the most ELO on Mirage: −50 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 1.86 · Mirage
  3. Most kills in a match: 35 · Ancient
  4. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
43% better than 18%
0.71 better than 31%
78.0 better than 32%
0.96 better than 22%
50% of 117 duels better than 40%
41% of 29 situations better than 58%
Dust 239
46% better than 28%
0.63 better than 6%
71.8 better than 9%
0.98 better than 28%
45% of 96 duels better than 16%
53% of 17 situations better than 86%
Anubis26
54% better than 56%
0.71 better than 30%
76.9 better than 24%
1.05 right on the average
47% of 72 duels better than 21%
50% of 12 situations better than 79%
Ancient20
65% better than 88%
0.74 better than 45%
79.0 better than 35%
1.04-
49% of 43 duels better than 34%
50% of 10 situations better than 80%
Nuke9
56% -
0.71 -
78.5 -
0.96-
55% of 38 duels -
50% of 4 situations -
Cache5
20% -
0.68 -
77.0 -
0.92-
58% of 19 duels -
0% of 2 situations -
Inferno3
67% -
0.64 -
71.1 -
0.86-
50% of 2 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KOSHACIY_LOX plays

Across 154 matches KOSHACIY_LOX averages K/R 0.69 and ADR 76.0; the rating across the 104 rated matches is 0.99. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 38 of 104 matches the rating was 1.10 or higher (37%), in 45 it was below 0.90. In 104 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. KOSHACIY_LOX loses the most ELO on Mirage (−50 ELO, win rate 43%). Things go best on Anubis (+50 ELO, win rate 54%). Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 77.3, Win rate at 48%, ELO at 2,427. Last 30 days: 52 matches, win rate 50%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.