KOPOLb_MIDA

Spain
On FACEIT since 2021 219 matches tracked 40 matches in 30 days
Last updated:

How does KOPOLb_MIDA play?

Rating 1.06 K/R 0.77 ADR 81.6 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 219 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.06+0.03 · Ø 1.03 better than 63%
Pistol kills per match 3.2
Knife kills 12 in 219 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 36x 4K, 11 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 5%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 33%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +694
= Stayed the same
Clutch 1v1 at 32%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −5.4, Win rate −4 pp, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −32 ELO
38 matches · 39% win rate
On Anubis −23 ELO
31 matches · 58% win rate
Between 0:00 and 6:00 −60 ELO, win rate 35%
On Mondays +10 ELO, win rate 40%

KOPOLb_MIDA loses the most ELO in match 1 of the day: −32 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Reached level 10 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 7 wins in a row · Anubis
  5. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
51% better than 52%
0.80 better than 77%
84.1 better than 67%
1.10 better than 73%
53% of 368 duels better than 62%
23% of 35 situations better than 13%
Dust 258
45% better than 28%
0.79 better than 75%
82.9 better than 64%
1.07 better than 63%
59% of 326 duels better than 89%
33% of 48 situations better than 39%
Anubis31
58% better than 73%
0.74 right on the average
79.7 better than 45%
1.03 right on the average
52% of 162 duels better than 55%
40% of 25 situations better than 56%
Ancient30
43% better than 21%
0.72 better than 40%
78.5 better than 37%
1.00 better than 42%
51% of 140 duels right on the average
38% of 21 situations right on the average
Inferno23
57% better than 61%
0.72 better than 39%
79.0 better than 38%
1.03 better than 43%
54% of 81 duels better than 60%
24% of 17 situations better than 17%
Cache4
25% -
0.72 -
79.4 -
0.96-
67% of 21 duels -
0% of 1 situations -
Nuke3
0% -
0.73 -
78.4 -
1.00-
52% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KOPOLb_MIDA plays

Across 219 matches KOPOLb_MIDA averages K/R 0.77, ADR 81.6 and a rating of 1.06. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 56% headshots. The strongest map is Anubis with a 58% win rate in 31 matches. In 91 of 219 matches the rating was 1.10 or higher (42%), in 75 it was below 0.90. In 219 matches with detailed stats: 36 4Ks and 11 aces. Best month by rating: August 2026 at 1.12. KOPOLb_MIDA loses the most ELO in match 1 of the day (−32 ELO, win rate 39%). Things go best on Mirage (+59 ELO, win rate 51%). Match no. 4 of the day goes best: 56% win rate, −3 ELO. Improved over the last three months: Headshots +3 pp, ELO +694. Got weaker: K/R −0.06, Rating −0.07, ADR −5.4, Win rate −4 pp, First kills −3 pp. Unchanged in recent months: Clutch 1v1 at 32%. Last 30 days: 40 matches, win rate 55%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.