KONDOMCELIL0

Afghanistan
On FACEIT since 2020 161 matches tracked 28 matches in 30 days
ELO ▲ 61
2,657
30-day peak: 2,657
Rank EU
#32,624
Afghanistan #25 in Afghanistan
Last updated:

How does KONDOMCELIL0 play?

Rating 1.09 K/R 0.80 ADR 84.3 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 161 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 70%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 3.1
Knife kills 1 in 161 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.6%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 89%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 18x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 8%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +102
= Stayed the same
K/R at 0.81, Rating at 1.06, ADR at 86.3, Headshots at 61%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −73 ELO
35 matches · 31% win rate
On Anubis −25 ELO
30 matches · 63% win rate
On Sundays −17 ELO, win rate 32%

KONDOMCELIL0 loses the most ELO from match 5 of the day: −73 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.09 · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
51% better than 44%
0.81 better than 74%
85.6 better than 68%
1.10 better than 64%
51% of 197 duels better than 45%
50% of 18 situations better than 82%
Inferno34
38% better than 5%
0.83 better than 72%
86.4 better than 58%
1.11 right on the average
51% of 156 duels better than 34%
38% of 8 situations better than 46%
Anubis30
63% better than 80%
0.82 better than 80%
87.0 better than 75%
1.12 better than 72%
57% of 99 duels better than 77%
31% of 16 situations better than 30%
Mirage24
33% better than 2%
0.77 better than 61%
80.0 better than 43%
1.05 better than 52%
58% of 107 duels better than 85%
33% of 12 situations better than 35%
Ancient19
21% better than 1%
0.81 better than 74%
84.4 better than 60%
1.12 better than 72%
61% of 77 duels better than 92%
67% of 9 situations better than 96%
Cache7
43% -
0.65 -
71.4 -
0.90-
54% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KONDOMCELIL0 plays

Across 161 matches KONDOMCELIL0 averages K/R 0.80, ADR 84.3 and a rating of 1.09. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 61% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 75 of 161 matches the rating was 1.10 or higher (47%), in 44 it was below 0.90. In 61 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.24. KONDOMCELIL0 loses the most ELO from match 5 of the day (−73 ELO, win rate 31%). Things go best on Mirage (+53 ELO, win rate 33%). Match no. 4 of the day goes best: 59% win rate. Improved over the last three months: ELO +102. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.06, ADR at 86.3, Headshots at 61%. Last 30 days: 28 matches, win rate 36%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.