KOND1Br0

Bhutan
On FACEIT since 2019 286 matches tracked 85 matches in 30 days
Last updated:

How does KOND1Br0 play?

Rating 1.07 (from 285 matches) K/R 0.76 ADR 82.2 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 285 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 58%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.08+0.04 · Ø 1.04 better than 63%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 67%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 61%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 30x 4K, 9 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 34%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 83.1, Headshots at 51%
▼ Got worse
Win rate −3 pp, ELO −78

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −201 ELO
26 matches · 27% win rate
On Anubis −93 ELO
56 matches · 59% win rate
On Tuesdays −14 ELO, win rate 40%

KOND1Br0 loses the most ELO on Dust 2: −201 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.46 · Cache
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
53% better than 53%
0.77 better than 63%
85.4 better than 72%
1.08 better than 65%
51% of 331 duels better than 47%
41% of 46 situations better than 60%
Anubis56
59% better than 72%
0.75 right on the average
79.9 better than 42%
1.09 better than 65%
55% of 176 duels better than 68%
44% of 48 situations better than 67%
Ancient46
43% better than 21%
0.74 better than 44%
79.3 better than 35%
1.03 better than 47%
48% of 229 duels better than 27%
37% of 30 situations better than 44%
Nuke41
56% better than 55%
0.76 better than 54%
82.4 better than 54%
1.07 better than 56%
51% of 188 duels better than 41%
44% of 27 situations better than 64%
Dust 226
27% better than 1%
0.74 right on the average
78.1 better than 34%
1.05 better than 53%
43% of 95 duels better than 11%
33% of 15 situations better than 35%
Cache25
64% -
0.79 -
89.3 -
1.13-
54% of 126 duels -
31% of 16 situations -
Inferno12
50% -
0.69 -
77.6 -
1.00-
40% of 47 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KOND1Br0 plays

Across 286 matches KOND1Br0 averages K/R 0.76 and ADR 82.2; the rating across the 285 rated matches is 1.07. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 126 of 285 matches the rating was 1.10 or higher (44%), in 93 it was below 0.90. In 211 matches with detailed stats: 30 4Ks and 9 aces. Best month by rating: August 2026 at 1.10. KOND1Br0 loses the most ELO on Dust 2 (−201 ELO, win rate 27%). Things go best on Mirage (+104 ELO, win rate 53%). Match no. 4 of the day goes best: 56% win rate, +45 ELO. Got weaker: Win rate −3 pp, ELO −78. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 83.1, Headshots at 51%. Last 30 days: 85 matches, win rate 56%, net ELO +220.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.