KOLYAREADY

Russia
On FACEIT since 2021 186 matches tracked 27 matches in 30 days
Last updated:

How does KOLYAREADY play?

Rating 1.02 (from 165 matches) K/R 0.72 ADR 79.2 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 55%+4 pp · Ø 51% better than 85%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 16%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 0.99−0.03 · Ø 1.02 better than 42%
Pistol kills per match 2.5
Knife kills 6 in 186 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 65%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 66%
4Ks and aces 22x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 44%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 80.9, Headshots at 43%, ELO at 1,903
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.73).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −4 ELO
33 matches · 24% win rate
In match 2 of the day +10 ELO
48 matches · 33% win rate
Between 12:00 and 18:00 −8 ELO, win rate 38%
On Tuesdays +76 ELO, win rate 29%

KOLYAREADY loses the most ELO on Anubis: −4 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
49% better than 44%
0.74 better than 54%
80.1 better than 51%
1.03 better than 55%
56% of 366 duels better than 80%
28% of 29 situations better than 23%
Ancient39
54% better than 61%
0.72 better than 40%
79.4 better than 41%
1.00 better than 45%
52% of 165 duels better than 57%
30% of 20 situations better than 31%
Anubis33
24% better than 1%
0.67 better than 19%
77.5 better than 31%
0.96 better than 27%
52% of 163 duels better than 56%
15% of 13 situations better than 5%
Nuke20
55% better than 51%
0.73 better than 41%
76.7 better than 28%
1.07 better than 56%
55% of 85 duels better than 67%
40% of 10 situations better than 54%
Dust 214
64% -
0.77 -
84.5 -
1.13-
51% of 74 duels -
30% of 10 situations -
Cache3
33% -
0.68 -
69.2 -
0.93-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KOLYAREADY plays

Across 186 matches KOLYAREADY averages K/R 0.72 and ADR 79.2; the rating across the 165 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%, better than 87% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 16% of level 9 players. Averages 16.1 kills per match with 42% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 65 of 165 matches the rating was 1.10 or higher (39%), in 59 it was below 0.90. In 100 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. KOLYAREADY loses the most ELO on Anubis (−4 ELO, win rate 24%). Things go best in match 3 of the day (+108 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +108 ELO. Improved over the last three months: Win rate +6 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 80.9, Headshots at 43%, ELO at 1,903. Last 30 days: 27 matches, win rate 37%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.