KLACZI

Poland
63 matches tracked 43 matches in 30 days
Last updated:

How does KLACZI play?

Rating 0.91 (from 43 matches) K/R 0.65 ADR 74.3 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20% on level 5
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 42%
Rating spread from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 26% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Rarely on the AWP.
ClutcherRifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 5%
Opening duels won 53%+4 pp better than 85%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 23%+2 pp better than 65%
Clutch kills per match 1.9+0.3 better than 78%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 34%−10 pp better than 6%
AWP share of kills 1%−10 pp better than 7%
K/D 0.91−0.06 better than 27%
Pistol kills per match 1.5

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−0.7 pp better than 31%
Rounds with 3K 2.6%−1.1 pp better than 9%
MVPs per match 1.9−0.2 better than 27%
4Ks and aces 3x 4K, 0 aces in 43 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 58%
Utility damage per round 7.1+3.2 better than 95%
Enemies flashed per round 0.42+0.17 better than 86%
Rounds with a death 71%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 75.3, Headshots at 34%
▼ Got worse
Win rate −9 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.65 (at the start 0.63).

Patterns

From the last 63 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 54%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Mirage
  2. Most kills in a match: 27 · Nuke
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% better than 57%
0.66 better than 28%
77.6 better than 47%
0.91 better than 26%
61% of 44 duels better than 97%
36% of 14 situations better than 46%
Dust 210
60% -
0.62 -
69.7 -
0.82-
44% of 16 duels -
50% of 2 situations -
Ancient9
56% -
0.63 -
75.2 -
0.91-
52% of 25 duels -
40% of 5 situations -
Inferno9
67% -
0.60 -
71.1 -
0.92-
45% of 11 duels -
25% of 4 situations -
Nuke5
80% -
0.76 -
77.6 -
1.15-
33% of 9 duels -
67% of 3 situations -
Cache3
67% -
0.60 -
74.5 -
0.80-
40% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KLACZI plays

Across 63 matches KLACZI averages K/R 0.65 and ADR 74.3; the rating across the 43 rated matches is 0.91. Biggest strength: Utility damage per round at 7.1. That is better than 95% of players on level 5. Most room to improve: Rounds with first kill at 6%. That is better than only 5% of players on level 5. On average 14.1 kills per match, 34% of them headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 10 of 43 matches the rating was 1.10 or higher (23%), in 25 it was below 0.90. In 43 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.91. Things go best on Mirage (+64 ELO, win rate 52%). Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.65, ADR at 75.3, Headshots at 34%. Last 30 days: 43 matches, win rate 56%, ELO balance +74.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.