KL3K02N

Russia
42 matches tracked
Last updated:

How does KL3K02N play?

Rating 0.90 (from 20 matches) K/R 0.69 ADR 77.2 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 3
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 35%
Player type
Hits the head
Higher headshot rate than the level 3 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%0 pp level
Opening duels won 41%−6 pp better than 8%

Clutch

Average
Last one alive
Clutch 1v1 won 18%−18 pp better than 1%
Clutch 1v2 won 21%+1 pp better than 57%
Clutch kills per match 2.4+0.8 better than 95%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+12 pp better than 96%
AWP share of kills 5%−6 pp better than 31%
K/D 0.93+0.01 better than 53%
Pistol kills per match 2.1
Knife kills 1 in 42 matches

Impact

Average
Damage and big rounds
Rounds with 2K 9.2%−3.0 pp better than 3%
Rounds with 3K 3.4%0.0 pp level
MVPs per match 1.8−0.2 better than 30%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%0 pp level
Utility damage per round 5.9+2.4 better than 88%
Enemies flashed per round 0.230.00 level
Rounds with a death 74%0 pp level

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −8.2, Headshots −4 pp, Win rate −30 pp, ELO −188

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.66 (at the start 0.70).

Patterns

From the last 42 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −24 ELO
20 matches · 50% wins

KL3K02N loses the most ELO on Mirage: −24 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Anubis
  2. Longest win streak: 3 wins in a row · Mirage
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
50% better than 59%
0.73 better than 74%
81.0 better than 78%
0.94-
43% of 116 duels better than 25%
38% of 8 situations level
Dust 28
0% -
0.61 -
71.1 -
0.91-
37% of 43 duels -
0% of 4 situations -
Ancient4
25% -
0.49 -
60.9 -
0.66-
20% of 5 duels -
-
Anubis4
25% -
0.85 -
91.7 -
1.03-
54% of 26 duels -
29% of 7 situations -
Nuke4
50% -
0.65 -
74.0 -
0.87-
57% of 21 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KL3K02N plays

Across 42 matches KL3K02N averages K/R 0.69 and ADR 77.2; the rating across the 20 rated matches is 0.90. Biggest strength: Headshot rate at 53%. That is better than 96% of players on level 3. Most room to improve: Clutch 1v1 won at 18%. That is better than only 1% of players on level 3. On average 14.9 kills per match, 53% of them headshots. In 5 of 20 matches the rating was 1.10 or higher (25%), in 10 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. KL3K02N loses the most ELO on Mirage (−24 ELO, win rate 50%). Got weaker: K/R −0.04, ADR −8.2, Headshots −4 pp, Win rate −30 pp, ELO −188.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.