KIRO

Russia
192 matches tracked 31 matches in 30 days
ELO ▲ 24
3,313
30-day peak: 3,419
Rank EU ▼ 402 places
#2,225
Russia #637 in Russia
30 days · prev. #1,823 · best #1,823
Last updated:

How does KIRO play?

Rating 1.24 (from 168 matches) K/R 0.87 ADR 90.0 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 168 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 38% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 87%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.07).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 35%+23 pp · Ø 12% better than 96%
K/D 1.31+0.24 · Ø 1.07 better than 95%
Pistol kills per match 3.3
Knife kills 8 in 192 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 81%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 32x 4K, 5 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 3.0−0.8 · Ø 3.8 better than 23%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 66%−4 pp · Ø 70% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 89.0
▼ Got worse
K/R −0.05, Rating −0.11, Headshots −3 pp, Win rate −5 pp, ELO −97

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: October 2026 with 0.97. Last 3 months: 0.85 (at the start 0.90). Clearly above the average (0.75).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −99 ELO
28 matches · 43% win rate
On Mirage −31 ELO
63 matches · 62% win rate
On Tuesdays −111 ELO, win rate 33%

KIRO loses the most ELO from match 5 of the day: −99 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Longest win streak: 11 wins in a row · Cache
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
62% better than 78%
0.89 better than 92%
90.8 better than 85%
1.30 better than 96%
60% of 289 duels better than 87%
43% of 42 situations better than 63%
Dust 261
52% better than 38%
0.87 better than 89%
92.8 better than 89%
1.22 better than 86%
64% of 296 duels better than 94%
56% of 27 situations better than 88%
Ancient22
59% better than 62%
0.80 better than 70%
82.9 better than 53%
1.12 better than 69%
55% of 80 duels better than 64%
46% of 13 situations better than 72%
Nuke17
53% better than 32%
0.82 better than 74%
86.1 better than 67%
1.20-
59% of 64 duels better than 78%
33% of 9 situations better than 35%
Cache14
57% -
0.86 -
85.8 -
1.23-
47% of 70 duels -
58% of 12 situations -
Anubis10
50% -
0.96 -
100.2 -
1.35-
69% of 36 duels -
29% of 7 situations -
Inferno4
50% -
0.83 -
89.4 -
1.40-
50% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KIRO plays

Across 192 matches KIRO averages K/R 0.87 and ADR 90.0; the rating across the 168 rated matches is 1.24. Biggest strength: K/D at 1.31, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 48% headshots. The strongest map is Mirage with a 62% win rate in 63 matches. In 105 of 168 matches the rating was 1.10 or higher (63%), in 30 it was below 0.90. In 130 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: October 2026 at 1.38. KIRO loses the most ELO from match 5 of the day (−99 ELO, win rate 43%). Things go best in match 3 of the day (+139 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +57 ELO. Got weaker: K/R −0.05, Rating −0.11, Headshots −3 pp, Win rate −5 pp, ELO −97. Unchanged in recent months: ADR at 89.0. Last 30 days: 31 matches, win rate 52%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.