KINSYUKE

Estonia
On FACEIT since 2025 401 matches tracked 68 matches in 30 days
ELO ▲ 90
3,010
30-day peak: 3,247
Rank EU ▼ 1,174 places
#8,782
Estonia #110 in Estonia
30 days · prev. #7,608 · best #3,374
Last updated:

How does KINSYUKE play?

Rating 1.18 (from 352 matches) K/R 0.82 ADR 86.2 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 352 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (352 matches).

3,000-3,499 ELO

Compared with 7,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.06).

Headshot rate 52%−1 pp · Ø 53% better than 45%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.18+0.12 · Ø 1.06 better than 79%
Pistol kills per match 3.3
Knife kills 7 in 401 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.6%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 87%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 92x 4K, 7 aces in 352 matches

Utility and deaths

Average
Nades, flashes and deaths

4.5 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 71%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 69%−1 pp · Ø 70% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ADR +6.2, Win rate +6 pp, ELO +237
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.90. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −193 ELO
133 matches · 57% win rate
On Cache −109 ELO
28 matches · 39% win rate
Between 12:00 and 18:00 −306 ELO, win rate 48%
On Thursdays −140 ELO, win rate 42%

KINSYUKE loses the most ELO on Dust 2: −193 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.79 · Anubis
  4. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2133
57% better than 58%
0.83 better than 79%
86.8 better than 72%
1.19 better than 82%
57% of 493 duels better than 72%
36% of 66 situations better than 42%
Anubis68
60% better than 66%
0.79 better than 68%
84.8 better than 67%
1.13 better than 71%
61% of 244 duels better than 88%
24% of 29 situations better than 15%
Inferno67
63% better than 53%
0.88 better than 77%
91.4 better than 73%
1.27 better than 78%
57% of 227 duels better than 53%
37% of 30 situations better than 38%
Mirage37
46% better than 16%
0.79 better than 65%
84.0 better than 60%
1.10 better than 62%
48% of 160 duels better than 24%
33% of 24 situations better than 33%
Nuke36
50% better than 27%
0.86 better than 84%
88.0 better than 75%
1.25 better than 88%
62% of 126 duels better than 87%
28% of 18 situations better than 23%
Ancient28
57% better than 56%
0.74 better than 41%
79.6 better than 36%
1.07 better than 55%
56% of 88 duels better than 71%
46% of 13 situations better than 71%
Cache28
39% better than 3%
0.80 better than 57%
82.0 better than 36%
1.12 right on the average
51% of 98 duels better than 31%
36% of 11 situations better than 41%
Vertigo3
33% -
0.74 -
84.3 -
1.06-
38% of 13 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KINSYUKE plays

Across 401 matches KINSYUKE averages K/R 0.82 and ADR 86.2; the rating across the 352 rated matches is 1.18. Biggest strength: Rating at 1.18, better than 85% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Inferno with a 63% win rate in 67 matches. In 199 of 352 matches the rating was 1.10 or higher (57%), in 89 it was below 0.90. In 352 matches with detailed stats: 92 4Ks and 7 aces. Best month by rating: August 2026 at 1.21. KINSYUKE loses the most ELO on Dust 2 (−193 ELO, win rate 57%). Things go best on Anubis (+129 ELO, win rate 60%). Match no. 3 of the day goes best: 64% win rate, +126 ELO. Improved over the last three months: K/R +0.05, ADR +6.2, Win rate +6 pp, ELO +237. Got weaker: Headshots −3 pp. Last 30 days: 68 matches, win rate 54%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.