KING_STRIDER

Australia
On FACEIT since 2015 530 matches tracked 141 matches in 30 days
ELO ▲ 165
2,764
30-day peak: 2,764
Rank OCE ▲ 141 places
#123
Australia #63 in Australia
30 days · prev. #264 · best #120
Last updated:

How does KING_STRIDER play?

Rating 1.07 (from 367 matches) K/R 0.77 ADR 83.8 from 530 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 367 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.7 from the last 367
Knife kills 1 in 367 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 66%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 48x 4K, 10 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.11, ELO +106
= Stayed the same
K/R at 0.78, ADR at 84.1, Headshots at 42%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −184 ELO
45 matches · 40% win rate
On Anubis −89 ELO
34 matches · 47% win rate
Between 6:00 and 12:00 −282 ELO, win rate 44%
On Thursdays −87 ELO, win rate 40%

KING_STRIDER loses the most ELO in match 4 of the day: −184 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 2.24 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage149
53% right on the average
0.78 better than 62%
84.0 better than 61%
1.10 better than 65%
52% of 664 duels right on the average
44% of 106 situations better than 68%
Ancient74
51% better than 41%
0.78 better than 62%
87.5 better than 73%
1.07 better than 56%
53% of 424 duels better than 54%
28% of 50 situations better than 23%
Dust 270
54% right on the average
0.76 better than 53%
81.2 better than 47%
1.07 better than 52%
56% of 268 duels better than 71%
36% of 39 situations better than 42%
Anubis34
47% better than 27%
0.78 better than 64%
84.3 better than 64%
1.06 right on the average
57% of 156 duels better than 75%
44% of 27 situations better than 65%
Cache18
33% better than 2%
0.73 better than 27%
78.1 better than 22%
0.97 better than 14%
61% of 88 duels better than 83%
0% of 6 situations better than 1%
Inferno15
33% better than 1%
0.65 better than 5%
74.7 better than 9%
0.88 better than 3%
49% of 61 duels better than 18%
38% of 8 situations better than 44%
Nuke6
50% -
0.86 -
81.7 -
1.24-
48% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KING_STRIDER plays

Across 530 matches KING_STRIDER averages K/R 0.77 and ADR 83.8; the rating across the 367 rated matches is 1.07. Biggest strength: Utility damage per round at 4.9, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 42% headshots. The strongest map is Dust 2 with a 54% win rate in 70 matches. In 157 of 367 matches the rating was 1.10 or higher (43%), in 123 it was below 0.90. In 291 matches with detailed stats: 48 4Ks and 10 aces. Best month by rating: October 2026 at 1.10. KING_STRIDER loses the most ELO in match 4 of the day (−184 ELO, win rate 40%). Things go best from match 5 of the day (+181 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +181 ELO. Improved over the last three months: Rating +0.11, ELO +106. Unchanged in recent months: K/R at 0.78, ADR at 84.1, Headshots at 42%, Win rate at 54%. Last 30 days: 141 matches, win rate 54%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.