KIKOTRVMPA

Argentina
On FACEIT since 2020 251 matches tracked 45 matches in 30 days
ELO ▲ 138
1,828
30-day peak: 1,844
Rank SA ▼ 2,179 places
#11,294
30 days · prev. #9,115 · best #9,115
Last updated:

How does KIKOTRVMPA play?

Rating 1.03 K/R 0.74 ADR 81.4 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 251 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 69%
AWP share of kills 6%−4 pp · Ø 10% better than 35%
K/D 1.04+0.03 · Ø 1.01 better than 63%
Pistol kills per match 2.8
Knife kills 7 in 251 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 56%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 25%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 0 aces in 190 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.1+2.7 · Ø 4.4 better than 96%
Enemies flashed per round 0.61+0.33 · Ø 0.28 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.3
▼ Got worse
K/R −0.14, Rating −0.22, Headshots −5 pp, Win rate −17 pp

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.69 (at the start 0.83). Slightly below the average (0.73).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −154 ELO
71 matches · 44% win rate
On Anubis −50 ELO
42 matches · 50% win rate
Between 6:00 and 12:00 +83 ELO, win rate 41%
On Tuesdays −73 ELO, win rate 33%

KIKOTRVMPA loses the most ELO in match 2 of the day: −154 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.60 · Inferno
  3. Most kills in a match: 46 · Anubis

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
55% better than 65%
0.75 better than 62%
81.7 better than 61%
1.05 better than 63%
48% of 532 duels better than 34%
42% of 79 situations better than 63%
Anubis42
50% right on the average
0.73 right on the average
78.0 better than 37%
1.01 better than 48%
54% of 190 duels better than 70%
50% of 32 situations better than 78%
Inferno30
47% better than 27%
0.76 better than 58%
86.2 better than 71%
1.02 better than 43%
53% of 160 duels right on the average
22% of 18 situations better than 18%
Ancient28
43% better than 23%
0.70 better than 36%
82.7 better than 66%
0.93 better than 22%
54% of 136 duels better than 68%
21% of 24 situations better than 12%
Cache18
50% -
0.77 -
83.3 -
1.07-
42% of 88 duels -
56% of 16 situations -
Dust 29
33% -
0.72 -
74.8 -
1.00-
39% of 33 duels -
40% of 5 situations -
Nuke6
50% -
0.75 -
81.7 -
1.00-
53% of 34 duels -
67% of 3 situations -
Vertigo4
75% -
0.61 -
70.9 -
0.87-
60% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How KIKOTRVMPA plays

Across 251 matches KIKOTRVMPA averages K/R 0.74, ADR 81.4 and a rating of 1.03. Biggest strength: Utility damage per round at 7.1, better than 96% of level 9 players. Most room to improve: 3K rounds at 3.4%, better than only 25% of level 9 players. Averages 16.6 kills per match with 51% headshots. The strongest map is Mirage with a 55% win rate in 113 matches. In 91 of 251 matches the rating was 1.10 or higher (36%), in 85 it was below 0.90. In 190 matches with detailed stats: 31 4Ks and 0 aces. Best month by rating: June 2026 at 1.15. KIKOTRVMPA loses the most ELO in match 2 of the day (−154 ELO, win rate 44%). Things go best on Mirage (+147 ELO, win rate 55%). Match no. 1 of the day goes best: 62% win rate, +78 ELO. Got weaker: K/R −0.14, Rating −0.22, Headshots −5 pp, Win rate −17 pp. Unchanged in recent months: ADR at 79.3. Last 30 days: 45 matches, win rate 56%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.