KICTY

Russia
On FACEIT since 2025 62 matches tracked 31 matches in 30 days
Last updated:

How does KICTY play?

Rating 1.18 K/R 0.83 ADR 84.2 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 62 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average.
AWPerClutcherMulti-kills
better than most on level 5 about average weaker than most
Level 5

Compared with 725 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 42%
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 81%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (0.97).

Headshot rate 37%−7 pp · Ø 44% better than 16%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.23+0.26 · Ø 0.97 better than 99%
Pistol kills per match 2.5
Zeus kills1 in 62 matches
Knife kills 2 in 62 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (12.8%).

2K rounds 16.2%+3.4 pp · Ø 12.8% better than 99%
3K rounds 5.0%+1.3 pp · Ø 3.7% better than 94%
MVPs per match 2.5+0.3 · Ø 2.2 better than 90%
4Ks and aces 15x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 49%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 28%
Enemies flashed per round 0.14−0.10 · Ø 0.24 better than 20%
Deaths per round 68%−5 pp · Ø 73% better than 95%

Progress

One value per month, dashed line is the level 5 average
Whether KICTY is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches, all from the last 3 months.

Kills per round (K/R)

0.87
SepOctNov

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
31 matches · 45% win rate

KICTY loses the most ELO from match 5 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Ancient
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
50% right on the average
0.84 better than 95%
84.8 better than 82%
1.17 better than 95%
63% of 75 duels better than 97%
61% of 18 situations better than 96%
Dust 218
56% better than 76%
0.81 better than 91%
79.2 better than 58%
1.18 better than 96%
55% of 64 duels better than 80%
45% of 20 situations better than 75%
Ancient7
57% -
0.99 -
99.9 -
1.46-
70% of 27 duels -
67% of 3 situations -
Anubis5
60% -
0.77 -
85.2 -
1.08-
53% of 17 duels -
25% of 4 situations -
Inferno5
40% -
0.82 -
85.1 -
1.12-
47% of 15 duels -
40% of 5 situations -
Nuke5
60% -
0.77 -
80.2 -
1.09-
36% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KICTY plays

Across 62 matches KICTY averages K/R 0.83, ADR 84.2 and a rating of 1.18. Biggest strength: K/D at 1.23, better than 99% of level 5 players. Most room to improve: Headshot rate at 37%, better than only 16% of level 5 players. Averages 18.1 kills per match with 37% headshots. The strongest map is Dust 2 with a 56% win rate in 18 matches. In 35 of 62 matches the rating was 1.10 or higher (56%), in 13 it was below 0.90. In 62 matches with detailed stats: 15 4Ks and 1 ace. KICTY loses the most ELO from match 5 of the day (±0 ELO, win rate 45%). Things go best on Mirage (+67 ELO, win rate 50%). Last 30 days: 31 matches, win rate 45%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.