KHATAAF

North Macedonia
On FACEIT since 2015 219 matches tracked 41 matches in 30 days
ELO
2,043
Peak across recorded matches: 2,175
Rank EU
#227,818
North Macedonia #710 in North Macedonia
Last updated:

How does KHATAAF play?

Rating 0.97 (from 182 matches) K/R 0.68 ADR 74.0 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.9
Knife kills 2 in 219 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 20%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 18x 4K, 4 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 74.4, Headshots at 57%, Win rate at 47%
▼ Got worse
Rating −0.07, ELO −113

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −41 ELO
31 matches · 32% win rate
In match 4 of the day +46 ELO
35 matches · 37% win rate
On Sundays −30 ELO, win rate 39%

KHATAAF loses the most ELO on Inferno: −41 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 1.89 · Inferno
  4. Longest win streak: 8 wins in a row · Inferno
  5. Reached level 10 · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% right on the average
0.65 better than 13%
73.9 better than 18%
0.91 better than 14%
51% of 218 duels right on the average
34% of 35 situations better than 40%
Dust 249
47% better than 33%
0.65 better than 12%
71.3 better than 8%
0.92 better than 16%
47% of 154 duels better than 29%
32% of 28 situations better than 31%
Ancient38
58% better than 72%
0.73 better than 41%
75.3 better than 18%
1.07 better than 66%
50% of 104 duels better than 43%
43% of 23 situations better than 64%
Inferno31
32% better than 3%
0.67 better than 16%
73.1 better than 12%
0.98 better than 27%
55% of 96 duels better than 64%
33% of 21 situations better than 35%
Nuke13
31% -
0.76 -
79.0 -
1.06-
55% of 51 duels -
40% of 10 situations -
Cache12
58% -
0.71 -
77.6 -
1.02-
43% of 35 duels -
38% of 8 situations -
Anubis9
33% -
0.66 -
71.8 -
0.99-
55% of 22 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KHATAAF plays

Across 219 matches KHATAAF averages K/R 0.68 and ADR 74.0; the rating across the 182 rated matches is 0.97. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.0, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Ancient with a 58% win rate in 38 matches. In 48 of 182 matches the rating was 1.10 or higher (26%), in 76 it was below 0.90. In 147 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. KHATAAF loses the most ELO on Inferno (−41 ELO, win rate 32%). Things go best on Ancient (+49 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +12 ELO. Got weaker: Rating −0.07, ELO −113. Unchanged in recent months: K/R at 0.67, ADR at 74.4, Headshots at 57%, Win rate at 47%. Last 30 days: 41 matches, win rate 51%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.