KGT_ALEMDAR

Israel
On FACEIT since 2024 230 matches tracked 26 matches in 30 days
Last updated:

How does KGT_ALEMDAR play?

Rating 0.95 K/R 0.69 ADR 78.3 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 230 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Level 5

Compared with 831 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 38%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (44%).

Headshot rate 47%+3 pp · Ø 44% better than 68%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 0.93−0.04 · Ø 0.97 better than 39%
Pistol kills per match 2.9
Knife kills 31 in 230 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 12.0%−0.7 pp · Ø 12.7% better than 32%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 41%
MVPs per match 2.3+0.2 · Ø 2.1 better than 74%
4Ks and aces 24x 4K, 3 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (3.8).

Utility hit rate 41%+6 pp · Ø 35% better than 84%
Utility damage per round 7.4+3.6 · Ø 3.8 better than 97%
Enemies flashed per round 0.33+0.09 · Ø 0.24 better than 73%
Deaths per round 75%+2 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +6 pp
= Stayed the same
Rating at 0.93, ADR at 76.6, Win rate at 52%
▼ Got worse
K/R −0.04, ELO −86

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.71). Slightly below the average (0.71).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
23 matches · 61% win rate
In match 4 of the day −25 ELO
31 matches · 29% win rate
Between 0:00 and 6:00 +12 ELO, win rate 44%
On Sundays ±0 ELO, win rate 38%

KGT_ALEMDAR loses the most ELO on Ancient: −27 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.93 · Nuke
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
57% better than 79%
0.68 better than 37%
75.8 better than 38%
0.93 better than 35%
49% of 356 duels right on the average
28% of 46 situations better than 28%
Mirage38
42% better than 24%
0.70 better than 48%
80.1 better than 62%
0.97 right on the average
51% of 187 duels better than 61%
22% of 27 situations better than 14%
Anubis31
55% better than 67%
0.73 better than 61%
83.9 better than 75%
1.00 better than 56%
51% of 174 duels better than 56%
54% of 24 situations better than 86%
Cache24
33% -
0.68 -
76.5 -
0.90-
49% of 134 duels -
18% of 17 situations -
Ancient23
61% better than 84%
0.68 better than 37%
77.6 better than 44%
0.95 better than 44%
50% of 110 duels better than 56%
50% of 20 situations better than 78%
Inferno22
59% better than 71%
0.66 better than 37%
73.7 better than 33%
0.92 better than 37%
45% of 109 duels better than 29%
31% of 13 situations better than 38%
Nuke16
38% better than 11%
0.74 better than 63%
82.6 better than 71%
0.98 better than 49%
46% of 85 duels better than 32%
31% of 13 situations better than 34%
Vertigo5
60% -
0.70 -
81.2 -
1.00-
44% of 27 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KGT_ALEMDAR plays

Across 230 matches KGT_ALEMDAR averages K/R 0.69, ADR 78.3 and a rating of 0.95. Biggest strength: Utility damage per round at 7.4, better than 97% of level 5 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 67 of 230 matches the rating was 1.10 or higher (29%), in 106 it was below 0.90. In 168 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. KGT_ALEMDAR loses the most ELO on Ancient (−27 ELO, win rate 61%). Things go best on Dust 2 (+82 ELO, win rate 57%). Match no. 1 of the day goes best: 56% win rate, −4 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.04, ELO −86. Unchanged in recent months: Rating at 0.93, ADR at 76.6, Win rate at 52%. Last 30 days: 26 matches, win rate 54%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.