KGGB

Belarus
On FACEIT since 2018 211 matches tracked 29 matches in 30 days
Last updated:

How does KGGB play?

Rating 1.02 K/R 0.74 ADR 77.7 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 211 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 2.4
Knife kills 4 in 211 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 33%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 62%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +644
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.13, ADR −7.1

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −81 ELO
39 matches · 49% win rate
On Nuke −25 ELO
26 matches · 50% win rate
Between 12:00 and 18:00 −64 ELO, win rate 41%
On Saturdays −3 ELO, win rate 34%

KGGB loses the most ELO on Anubis: −81 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Anubis
  2. Reached level 10 · Anubis
  3. Longest win streak: 14 wins in a row · Mirage
  4. Recorded match no. 100 · Anubis
  5. Most kills in a match: 56 · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 39%
0.70 better than 33%
73.1 better than 16%
0.99 better than 37%
48% of 192 duels better than 33%
38% of 32 situations right on the average
Anubis39
49% better than 40%
0.79 better than 72%
83.1 better than 64%
1.10 better than 72%
54% of 214 duels better than 64%
39% of 18 situations better than 53%
Dust 235
51% better than 48%
0.65 better than 13%
72.0 better than 12%
0.88 better than 8%
43% of 150 duels better than 13%
45% of 11 situations better than 70%
Ancient34
44% better than 24%
0.73 better than 46%
77.6 better than 31%
1.01 better than 44%
54% of 154 duels better than 64%
50% of 22 situations better than 81%
Nuke26
50% better than 31%
0.77 better than 59%
77.6 better than 32%
1.06 better than 55%
57% of 105 duels better than 73%
50% of 12 situations better than 76%
Inferno17
35% better than 7%
0.78 better than 68%
82.8 better than 58%
1.09 better than 61%
46% of 84 duels better than 19%
23% of 13 situations better than 18%
Cache9
44% -
0.87 -
90.7 -
1.20-
54% of 48 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KGGB plays

Across 211 matches KGGB averages K/R 0.74, ADR 77.7 and a rating of 1.02. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 51% win rate in 35 matches. In 88 of 211 matches the rating was 1.10 or higher (42%), in 76 it was below 0.90. In 143 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. KGGB loses the most ELO on Anubis (−81 ELO, win rate 49%). Things go best on Ancient (+25 ELO, win rate 44%). Match no. 2 of the day goes best: 52% win rate, −90 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +644. Got weaker: K/R −0.08, Rating −0.13, ADR −7.1. Last 30 days: 29 matches, win rate 38%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.