KEY5

New Zealand
On FACEIT since 2023 87 matches tracked 28 matches in 30 days
ELO ▲ 8
2,035
30-day peak: 2,035
Rank OCE ▲ 337 places
#1,187
New Zealand #78 in New Zealand
30 days · prev. #1,524 · best #1,088
Last updated:

How does KEY5 play?

Rating 1.13 K/R 0.80 ADR 88.2 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 87 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

64% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 64%+25 pp · Ø 39% better than 99%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 61%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 11x 4K, 4 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +506
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.18, Rating −0.25, ADR −17.1, Win rate −7 pp

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: June 2026 with 0.94. Last 3 months: 0.76 (at the start 0.94). Just above the average (0.74).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
27 matches · 59% win rate

KEY5 loses the most ELO on Ancient: −24 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Highest rating in a match: 2.49 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
59% better than 73%
0.84 better than 87%
90.4 better than 87%
1.19 better than 89%
49% of 110 duels better than 35%
56% of 18 situations better than 87%
Mirage19
53% better than 57%
0.75 better than 56%
90.9 better than 89%
1.02 better than 48%
56% of 97 duels better than 78%
57% of 14 situations better than 92%
Anubis14
57% -
0.83 -
92.4 -
1.19-
49% of 59 duels -
50% of 10 situations -
Dust 213
54% -
0.70 -
74.7 -
1.04-
57% of 47 duels -
79% of 14 situations -
Cache5
60% -
0.75 -
76.9 -
1.06-
57% of 21 duels -
0% of 1 situations -
Nuke5
80% -
1.01 -
105.6 -
1.36-
54% of 35 duels -
100% of 1 situations -
Inferno4
25% -
0.87 -
88.0 -
1.18-
33% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KEY5 plays

Across 87 matches KEY5 averages K/R 0.80, ADR 88.2 and a rating of 1.13. Biggest strength: Clutch 1v1 won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 46 of 87 matches the rating was 1.10 or higher (53%), in 24 it was below 0.90. In 66 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: June 2026 at 1.32. KEY5 loses the most ELO on Ancient (−24 ELO, win rate 59%). Things go best from match 5 of the day (+27 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +27 ELO. Improved over the last three months: Headshots +7 pp, ELO +506. Got weaker: K/R −0.18, Rating −0.25, ADR −17.1, Win rate −7 pp. Last 30 days: 28 matches, win rate 57%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.