KEIZZZZZ-

Pakistan
On FACEIT since 2020 122 matches tracked 52 matches in 30 days
Last updated:

How does KEIZZZZZ- play?

Rating 1.10 (from 72 matches) K/R 0.79 ADR 85.3 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 72 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 28% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 10%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 94%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.09+0.05 · Ø 1.04 better than 67%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 88%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 69%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 14x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.80, ADR at 86.6
▼ Got worse
Win rate −7 pp, ELO −148

Sep to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.79
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
30 matches · 43% win rate

KEIZZZZZ- loses the most ELO on Mirage: −55 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno
  4. Most kills in a match: 46 · Ancient

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
43% better than 19%
0.79 better than 72%
84.8 better than 69%
1.06 better than 59%
44% of 80 duels better than 13%
60% of 10 situations better than 95%
Ancient26
50% better than 41%
0.83 better than 83%
89.0 better than 81%
1.17 better than 85%
49% of 82 duels better than 34%
44% of 9 situations better than 68%
Dust 221
57% better than 70%
0.75 better than 54%
83.2 better than 61%
0.99 better than 33%
63% of 68 duels better than 94%
40% of 10 situations better than 55%
Nuke16
56% right on the average
0.82 better than 79%
89.5 better than 84%
1.18-
61% of 38 duels better than 89%
71% of 7 situations better than 98%
Inferno15
40% better than 14%
0.69 better than 17%
75.0 better than 11%
1.12-
50% of 28 duels better than 31%
33% of 6 situations better than 35%
Anubis8
25% -
0.78 -
84.7 -
1.07-
49% of 43 duels -
50% of 6 situations -
Train3
67% -
0.86 -
91.0 -
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Compared with players on the same level who have at least 15 matches on the map.

How KEIZZZZZ- plays

Across 122 matches KEIZZZZZ- averages K/R 0.79 and ADR 85.3; the rating across the 72 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 37 of 72 matches the rating was 1.10 or higher (51%), in 20 it was below 0.90. In 72 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. KEIZZZZZ- loses the most ELO on Mirage (−55 ELO, win rate 43%). Things go best on Dust 2 (+35 ELO, win rate 57%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −148. Unchanged in recent months: K/R at 0.80, ADR at 86.6. Last 30 days: 52 matches, win rate 46%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.