KDR52

Turkey
On FACEIT since 2019 285 matches tracked 47 matches in 30 days
ELO ▲ 33
2,306
30-day peak: 2,306
Rank EU
#102,406
Turkey #2,879 in Turkey
Last updated:

How does KDR52 play?

Rating 1.20 K/R 0.86 ADR 92.0 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 285 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.19+0.16 · Ø 1.03 better than 88%
Pistol kills per match 2.8
Knife kills 11 in 285 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 62x 4K, 16 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 42%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, Rating at 1.19, ADR at 90.9, Headshots at 47%, Win rate at 50%, ELO at 2,280
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: November 2026 with 0.96. Last 3 months: 0.85 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −77 ELO
28 matches · 36% win rate
On Dust 2 −47 ELO
106 matches · 53% win rate
On Tuesdays ±0 ELO, win rate 43%

KDR52 loses the most ELO on Inferno: −77 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 58 · Anubis
  3. Longest win streak: 9 wins in a row · Inferno
  4. Highest rating in a match: 2.58 · Ancient

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2106
53% better than 55%
0.91 better than 96%
97.1 better than 96%
1.30 better than 97%
56% of 564 duels better than 75%
36% of 70 situations better than 45%
Anubis58
57% better than 67%
0.87 better than 92%
92.8 better than 93%
1.22 better than 92%
57% of 331 duels better than 77%
30% of 37 situations better than 31%
Mirage30
57% better than 68%
0.74 better than 46%
79.2 better than 39%
1.02 better than 43%
54% of 142 duels better than 65%
50% of 10 situations better than 82%
Ancient28
36% better than 8%
0.81 better than 76%
87.0 better than 73%
1.09 better than 65%
49% of 167 duels better than 31%
55% of 20 situations better than 85%
Inferno28
36% better than 7%
0.85 better than 86%
88.8 better than 77%
1.15 better than 75%
59% of 174 duels better than 81%
33% of 15 situations better than 40%
Cache26
50% -
0.91 -
97.7 -
1.23-
51% of 142 duels -
33% of 6 situations -
Nuke6
67% -
0.69 -
78.5 -
0.98-
36% of 28 duels -
0% of 1 situations -
Vertigo3
0% -
0.84 -
85.5 -
1.03-
60% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KDR52 plays

Across 285 matches KDR52 averages K/R 0.86, ADR 92.0 and a rating of 1.20. Biggest strength: 3K rounds at 6.2%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 30 matches. In 166 of 285 matches the rating was 1.10 or higher (58%), in 61 it was below 0.90. In 219 matches with detailed stats: 62 4Ks and 16 aces. Best month by rating: November 2026 at 1.40. KDR52 loses the most ELO on Inferno (−77 ELO, win rate 36%). Things go best on Ancient (+50 ELO, win rate 36%). Match no. 1 of the day goes best: 55% win rate, +34 ELO. Unchanged in recent months: K/R at 0.85, Rating at 1.19, ADR at 90.9, Headshots at 47%, Win rate at 50%, ELO at 2,280. Last 30 days: 47 matches, win rate 60%, net ELO +238.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.