Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

KBoom

Argentina
On FACEIT since 2020 219 matches tracked 43 matches in 30 days
Last updated:

How does KBoom play?

Rating 0.98 K/R 0.73 ADR 79.0 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 219 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 48%−2 pp · Ø 50% better than 36%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 25%
AWP share of kills 7%−4 pp · Ø 11% better than 37%
K/D 0.95−0.03 · Ø 0.98 better than 39%
Pistol kills per match 2.5
Zeus kills1 in 219 matches
Knife kills 10 in 219 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.8%+0.8 pp · Ø 13.0% better than 70%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 69%
MVPs per match 2.4+0.2 · Ø 2.2 better than 78%
4Ks and aces 27x 4K, 0 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 28%
Enemies flashed per round 0.30+0.05 · Ø 0.25 better than 64%
Deaths per round 77%+4 pp · Ø 73% better than 10%

Progress

One value per month, dashed line is the level 6 average
Whether KBoom is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 148 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.69
JanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.82.

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −66 ELO
40 matches · 38% win rate
In match 4 of the day +78 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 −19 ELO, win rate 33%
On Tuesdays −25 ELO, win rate 39%

KBoom loses the most ELO from match 5 of the day: −66 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
55% better than 67%
0.80 better than 85%
84.3 better than 75%
1.08 better than 78%
51% of 484 duels better than 57%
30% of 37 situations better than 29%
Dust 257
53% better than 64%
0.68 better than 31%
73.3 better than 18%
0.95 better than 33%
41% of 237 duels better than 9%
45% of 22 situations better than 73%
Ancient24
50% right on the average
0.65 better than 20%
73.8 better than 24%
0.84 better than 11%
41% of 136 duels better than 14%
64% of 14 situations better than 95%
Inferno20
40% better than 21%
0.66 better than 33%
77.3 better than 47%
0.86 better than 13%
60% of 100 duels better than 92%
20% of 5 situations better than 14%
Nuke15
53% right on the average
0.70 better than 39%
77.7 better than 39%
0.93 better than 30%
33% of 64 duels better than 1%
30% of 10 situations better than 26%
Cache12
42% -
0.76 -
84.3 -
1.00-
51% of 103 duels -
50% of 4 situations -
Anubis11
45% -
0.79 -
83.3 -
1.09-
46% of 61 duels -
33% of 6 situations -
Overpass3
33% -
0.60 -
66.0 -
0.90-
38% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KBoom plays

Across 219 matches KBoom averages K/R 0.73, ADR 79.0 and a rating of 0.98. Biggest strength: Rounds with first kill at 12%, better than 80% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 10% of level 6 players. Averages 16.2 kills per match with 40% headshots. The strongest map is Mirage with a 55% win rate in 77 matches. In 75 of 219 matches the rating was 1.10 or higher (34%), in 94 it was below 0.90. In 181 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: June 2026 at 1.22. KBoom loses the most ELO from match 5 of the day (−66 ELO, win rate 38%). Things go best on Dust 2 (+67 ELO, win rate 53%). Match no. 3 of the day goes best: 61% win rate, −22 ELO. Last 30 days: 43 matches, win rate 53%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.