KAYE

CA
On FACEIT since 2025 43 matches tracked 19 matches in 30 days
Last updated:

How does KAYE play?

Rating 1.08 K/R 0.77 ADR 82.8 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 43 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 33% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Rarely on the AWP.
EntryRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 71%
Opening duels won 48%−1 pp · Ø 49% better than 46%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 33%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so clearly above the average (0.94).

Headshot rate 36%−7 pp · Ø 43% better than 18%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.06+0.12 · Ø 0.94 better than 90%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.1).

2K rounds 11.1%−1.4 pp · Ø 12.5% better than 16%
3K rounds 4.2%+0.7 pp · Ø 3.5% better than 77%
MVPs per match 2.7+0.6 · Ø 2.1 better than 98%
4Ks and aces 2x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.23).

Utility hit rate 29%−6 pp · Ø 35% better than 21%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 35%
Enemies flashed per round 0.09−0.14 · Ø 0.23 better than 13%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.26, Rating −0.41, ADR −23.2, Win rate −48 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.66 (at the start 0.92). Slightly below the average (0.69).

Patterns

From the last 43 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
24 matches · 46% win rate

KAYE loses the most ELO on Dust 2: −28 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.79 · Inferno
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
46% better than 37%
0.75 better than 76%
82.0 better than 76%
1.05 better than 80%
51% of 134 duels better than 59%
36% of 11 situations right on the average
Mirage8
25% -
0.83 -
87.2 -
1.13-
56% of 50 duels -
33% of 3 situations -
Ancient4
50% -
0.86 -
95.1 -
1.20-
68% of 19 duels -
-
Anubis3
33% -
0.65 -
67.6 -
0.93-
33% of 18 duels -
0% of 1 situations -
Inferno3
33% -
0.93 -
82.1 -
1.41-
50% of 6 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KAYE plays

Across 43 matches KAYE averages K/R 0.77, ADR 82.8 and a rating of 1.08. Biggest strength: Rating at 1.08, better than 94% of level 4 players. Most room to improve: Headshot rate at 36%, better than only 18% of level 4 players. Averages 17.0 kills per match with 36% headshots. In 14 of 43 matches the rating was 1.10 or higher (33%), in 15 it was below 0.90. In 23 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.31. KAYE loses the most ELO on Dust 2 (−28 ELO, win rate 46%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.26, Rating −0.41, ADR −23.2, Win rate −48 pp. Last 30 days: 19 matches, win rate 16%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.