KAVALOK

Italy
On FACEIT since 2021 106 matches tracked 52 matches in 30 days
Last updated:

How does KAVALOK play?

Rating 1.01 K/R 0.72 ADR 79.0 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.00−0.03 · Ø 1.03 better than 41%
Pistol kills per match 1.8
Knife kills 1 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 16x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp, Win rate +12 pp, ELO +492
= Stayed the same
K/R at 0.73, ADR at 79.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −87 ELO
29 matches · 41% win rate
On Mirage −59 ELO
35 matches · 57% win rate
On Saturdays −58 ELO, win rate 39%

KAVALOK loses the most ELO in match 1 of the day: −87 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 11 wins in a row · Anubis
  3. Reached level 10 · Ancient
  4. Highest rating in a match: 1.92 · Nuke
  5. Most kills in a match: 29 · Anubis

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 72%
0.72 better than 40%
77.9 better than 36%
1.00 better than 40%
52% of 140 duels better than 55%
23% of 22 situations better than 13%
Dust 220
40% better than 14%
0.69 better than 30%
77.3 better than 34%
0.98 better than 35%
57% of 86 duels better than 83%
13% of 15 situations better than 3%
Ancient17
35% better than 7%
0.72 better than 40%
80.9 better than 49%
0.98 better than 36%
53% of 77 duels better than 60%
50% of 10 situations better than 78%
Anubis16
56% better than 68%
0.79 better than 74%
84.0 better than 68%
1.10 better than 73%
53% of 98 duels better than 61%
44% of 9 situations better than 67%
Nuke11
55% -
0.72 -
75.9 -
0.99-
28% of 46 duels -
50% of 4 situations -
Inferno7
57% -
0.72 -
77.3 -
1.03-
42% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KAVALOK plays

Across 106 matches KAVALOK averages K/R 0.72, ADR 79.0 and a rating of 1.01. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 41% headshots. The strongest map is Mirage with a 57% win rate in 35 matches. In 39 of 106 matches the rating was 1.10 or higher (37%), in 43 it was below 0.90. In 93 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.20. KAVALOK loses the most ELO in match 1 of the day (−87 ELO, win rate 41%). Things go best on Dust 2 (+4 ELO, win rate 40%). Match no. 2 of the day goes best: 59% win rate, +2 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp, Win rate +12 pp, ELO +492. Unchanged in recent months: K/R at 0.73, ADR at 79.5. Last 30 days: 52 matches, win rate 56%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.