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KARRAGODD

Japan
On FACEIT since 2015 292 matches tracked
ELO
3,355
30-day peak: 3,385
Rank EU ▼ 961 places
#2,585
Japan #54 in Japan
30 days · prev. #1,624 · best #1,624
Last updated:

How does KARRAGODD play?

Rating 0.96 (from 274 matches) K/R 0.68 ADR 74.5 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 277 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 50%−4 pp · Ø 54% better than 33%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 0.95−0.10 · Ø 1.05 better than 11%
Pistol kills per match 2.6 from the last 277
Knife kills 2 in 277 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 11%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 38x 4K, 3 aces in 292 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 26%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Headshots +3 pp, Win rate +5 pp, ELO +292, First kills +1 pp
= Stayed the same
Rating at 0.98, ADR at 75.7, Clutch 1v1 at 45%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.70. Last 3 months: 0.70 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −206 ELO
39 matches · 38% win rate
On Dust 2 −187 ELO
104 matches · 47% win rate
On Tuesdays −361 ELO, win rate 41%

KARRAGODD loses the most ELO in match 3 of the day: −206 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.10 · Dust 2
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
47% better than 22%
0.65 better than 9%
73.2 better than 11%
0.92 better than 9%
48% of 469 duels better than 26%
43% of 63 situations better than 61%
Anubis60
53% better than 43%
0.68 better than 17%
74.1 better than 14%
0.97 better than 21%
48% of 221 duels better than 26%
56% of 27 situations better than 87%
Nuke51
51% better than 31%
0.71 better than 26%
77.1 better than 26%
0.97 better than 20%
52% of 181 duels better than 45%
48% of 31 situations better than 70%
Mirage27
44% better than 12%
0.70 better than 24%
75.1 better than 17%
0.97 better than 20%
54% of 102 duels better than 60%
33% of 12 situations better than 33%
Cache20
55% better than 32%
0.73 better than 26%
79.4 better than 26%
1.00 better than 17%
54% of 95 duels right on the average
69% of 13 situations better than 97%
Inferno13
62% -
0.70 -
79.8 -
0.95-
58% of 52 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KARRAGODD plays

Across 292 matches KARRAGODD averages K/R 0.68 and ADR 74.5; the rating across the 274 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 74.5, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 50% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 77 of 277 matches the rating was 1.10 or higher (28%), in 121 it was below 0.90. In 292 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: September 2026 at 0.99. KARRAGODD loses the most ELO in match 3 of the day (−206 ELO, win rate 38%). Things go best in match 1 of the day (+142 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate, +72 ELO. Improved over the last three months: K/R +0.04, Headshots +3 pp, Win rate +5 pp, ELO +292, First kills +1 pp. Unchanged in recent months: Rating at 0.98, ADR at 75.7, Clutch 1v1 at 45%. Last 30 days: 6 matches, win rate 33%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.