KANIKOV

Monaco
On FACEIT since 2026 191 matches tracked 25 matches in 30 days
Last updated:

How does KANIKOV play?

Rating 1.11 (from 150 matches) K/R 0.76 ADR 85.3 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 150 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 54%+4 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 2%
AWP share of kills 15%+5 pp · Ø 10% better than 74%
K/D 1.08+0.07 · Ø 1.01 better than 75%
Pistol kills per match 2.3
Zeus kills1 in 191 matches
Knife kills 10 in 191 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.2%).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 89%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 85%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 23x 4K, 2 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 13%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Headshots +2 pp, Win rate +10 pp, ELO +1,102
= Stayed the same
Rating at 1.12, ADR at 86.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.05
JunJulAugSepOctNov

Best month: November 2026 with 1.05. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +77 ELO
29 matches · 41% win rate
Between 6:00 and 12:00 +85 ELO, win rate 47%
On Wednesdays ±0 ELO, win rate 30%

KANIKOV loses the most ELO in match 3 of the day: +77 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.51 · Anubis
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
67% better than 93%
0.76 better than 65%
85.3 better than 76%
1.06 better than 66%
52% of 243 duels better than 58%
54% of 26 situations better than 88%
Dust 245
44% better than 25%
0.70 better than 34%
78.8 better than 42%
1.07 better than 68%
53% of 150 duels better than 62%
43% of 23 situations better than 62%
Anubis30
53% better than 59%
0.81 better than 85%
92.2 better than 96%
1.16 better than 88%
52% of 122 duels better than 55%
38% of 24 situations better than 53%
Ancient19
68% better than 92%
0.71 better than 36%
81.3 better than 53%
0.99 better than 44%
55% of 105 duels better than 74%
42% of 12 situations better than 61%
Nuke16
63% better than 73%
0.87 better than 91%
92.2 better than 90%
1.21-
51% of 79 duels better than 41%
46% of 13 situations better than 68%
Cache13
69% -
0.81 -
87.6 -
1.15-
59% of 68 duels -
33% of 12 situations -
Inferno11
27% -
0.74 -
85.3 -
1.30-
67% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KANIKOV plays

Across 191 matches KANIKOV averages K/R 0.76 and ADR 85.3; the rating across the 150 rated matches is 1.11. Biggest strength: Rounds with first kill at 13%, better than 87% of level 9 players. Most room to improve: Headshot rate at 35%, better than only 2% of level 9 players. Averages 16.8 kills per match with 35% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 71 of 150 matches the rating was 1.10 or higher (47%), in 40 it was below 0.90. In 149 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: November 2026 at 1.50. KANIKOV loses the most ELO in match 3 of the day (+77 ELO, win rate 41%). Things go best on Mirage (+126 ELO, win rate 67%). From match no. 5 of the day on, things go best: 63% win rate, −1 ELO. Improved over the last three months: K/R +0.06, Headshots +2 pp, Win rate +10 pp, ELO +1,102. Unchanged in recent months: Rating at 1.12, ADR at 86.2. Last 30 days: 25 matches, win rate 80%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.