KAL4banYA

Ukraine
On FACEIT since 2018 108 matches tracked 34 matches in 30 days
ELO ▼ 93
2,024
30-day peak: 2,117
Rank EU
#241,278
Ukraine #9,425 in Ukraine
Last updated:

How does KAL4banYA play?

Rating 1.14 K/R 0.80 ADR 89.4 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 108 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 2.5
Knife kills 2 in 108 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 92%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 85%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+0.9 · Ø 4.3 better than 78%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 62%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 89.6
▼ Got worse
Headshots −12 pp, Win rate −4 pp, ELO −151

Sep to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.81
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −49 ELO
27 matches · 33% win rate
On Saturdays ±0 ELO, win rate 39%

KAL4banYA loses the most ELO in match 2 of the day: −49 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 1.91 · Dust 2
  3. Most kills in a match: 31 · Mirage
  4. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% better than 45%
0.77 better than 65%
86.9 better than 79%
1.11 better than 76%
51% of 93 duels right on the average
41% of 17 situations better than 59%
Dust 220
35% better than 7%
0.79 better than 75%
89.7 better than 86%
1.10 better than 72%
48% of 79 duels better than 34%
13% of 15 situations better than 3%
Anubis17
65% better than 89%
0.85 better than 89%
92.5 better than 92%
1.20 better than 91%
57% of 72 duels better than 79%
25% of 12 situations better than 20%
Ancient13
46% -
0.77 -
87.5 -
1.06-
49% of 39 duels -
53% of 15 situations -
Inferno13
54% -
0.89 -
95.4 -
1.33-
57% of 37 duels -
57% of 7 situations -
Nuke6
17% -
0.69 -
83.1 -
0.96-
40% of 20 duels -
50% of 2 situations -
Cache5
40% -
0.77 -
81.6 -
1.09-
54% of 26 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KAL4banYA plays

Across 108 matches KAL4banYA averages K/R 0.80, ADR 89.4 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 89.4, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 45% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 54 of 108 matches the rating was 1.10 or higher (50%), in 25 it was below 0.90. In 87 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.29. KAL4banYA loses the most ELO in match 2 of the day (−49 ELO, win rate 33%). Things go best in match 1 of the day (+140 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +140 ELO. Got weaker: Headshots −12 pp, Win rate −4 pp, ELO −151. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 89.6. Last 30 days: 34 matches, win rate 38%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.