KAIRlll

Russia
25 matches tracked
Last updated:

How does KAIRlll play?

K/R 0.77 ADR 84.0 from 25 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 93%
Opening duels won 53%+4 pp better than 76%

Clutch

Weakness
Last one alive
Clutch 1v1 won 23%−15 pp better than 3%
Clutch 1v2 won 4%−18 pp better than 1%
Clutch kills per match 1.2−0.5 better than 15%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%0 pp level
AWP share of kills 28%+17 pp better than 94%
K/D 1.14+0.16 better than 93%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.9 pp better than 89%
Rounds with 3K 5.4%+1.6 pp better than 95%
MVPs per match 2.6+0.4 better than 90%
4Ks and aces 2x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 2.1−2.0 better than 11%
Enemies flashed per round 0.30+0.03 better than 65%
Rounds with a death 67%−6.0 pp better than 97%

Patterns

From the last 25 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
54% –
0.80 –
88.3 –
-
56% of 77 duels –
33% of 6 situations –
Dust 29
56% –
0.72 –
80.5 –
-
49% of 47 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How KAIRlll plays

Biggest strength: Rounds with a death at 67%. That is better than 97% of players on level 6. Most room to improve: Clutch 1v1 won at 23%. That is better than only 3% of players on level 6. On average 16.6 kills per match, 45% of them headshots. In 25 matches with detailed stats: 2 4Ks and 0 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.