KAGAMI---

Czech Republic
On FACEIT since 2016 260 matches tracked 28 matches in 30 days
ELO ▲ 21
2,839
30-day peak: 2,905
Rank EU
#16,371
Czech Republic #149 in Czech Republic
Last updated:

How does KAGAMI--- play?

Rating 1.03 K/R 0.75 ADR 81.7 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 260 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.0
Knife kills 2 in 260 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 31%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 43x 4K, 3 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +51
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 82.4, Win rate at 56%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −92 ELO
30 matches · 47% win rate
On Dust 2 −29 ELO
51 matches · 51% win rate
Between 12:00 and 18:00 +13 ELO, win rate 48%
On Sundays −112 ELO, win rate 41%

KAGAMI--- loses the most ELO on Ancient: −92 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.35 · Ancient
  3. Most kills in a match: 44 · Anubis
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
55% better than 58%
0.77 better than 57%
85.0 better than 66%
1.03 better than 42%
52% of 481 duels right on the average
39% of 31 situations better than 52%
Anubis57
63% better than 78%
0.74 better than 45%
81.4 better than 49%
1.05 better than 48%
55% of 330 duels better than 65%
33% of 30 situations better than 36%
Dust 251
51% better than 40%
0.73 better than 39%
79.1 better than 36%
1.02 better than 36%
46% of 254 duels better than 18%
27% of 15 situations better than 20%
Ancient30
47% better than 27%
0.76 right on the average
80.4 better than 39%
1.04 better than 45%
47% of 170 duels better than 22%
83% of 18 situations better than 99%
Inferno28
57% right on the average
0.73 better than 28%
79.1 better than 25%
1.00 better than 18%
49% of 156 duels better than 19%
27% of 11 situations better than 21%
Cache4
50% -
0.78 -
85.5 -
1.09-
35% of 17 duels -
0% of 2 situations -
Nuke3
33% -
0.60 -
65.0 -
0.72-
29% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KAGAMI--- plays

Across 260 matches KAGAMI--- averages K/R 0.75, ADR 81.7 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 57% headshots. The strongest map is Anubis with a 63% win rate in 57 matches. In 103 of 260 matches the rating was 1.10 or higher (40%), in 96 it was below 0.90. In 190 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. KAGAMI--- loses the most ELO on Ancient (−92 ELO, win rate 47%). Things go best on Anubis (+149 ELO, win rate 63%). Match no. 3 of the day goes best: 65% win rate, +34 ELO. Improved over the last three months: ELO +51. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 82.4, Win rate at 56%. Last 30 days: 28 matches, win rate 54%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.