K4s4ap1

Albania
On FACEIT since 2022 157 matches tracked 33 matches in 30 days
Last updated:

How does K4s4ap1 play?

Rating 1.12 K/R 0.82 ADR 89.5 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 157 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.07+0.04 · Ø 1.03 better than 66%
Pistol kills per match 3.9
Knife kills 5 in 157 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 29x 4K, 7 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 59%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +488
= Stayed the same
K/R at 0.81, Rating at 1.11, ADR at 89.3
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −106 ELO
38 matches · 50% win rate
In match 2 of the day −33 ELO
32 matches · 44% win rate
On Sundays −39 ELO, win rate 41%

K4s4ap1 loses the most ELO on Ancient: −106 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Ancient
  2. Recorded match no. 100 · Inferno
  3. Reached level 10 · Ancient
  4. Longest win streak: 9 wins in a row · Dust 2
  5. Most kills in a match: 56 · Dust 2

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
50% better than 46%
0.83 better than 86%
88.8 better than 83%
1.14 better than 83%
53% of 208 duels better than 60%
44% of 18 situations better than 65%
Mirage38
53% better than 59%
0.81 better than 80%
91.8 better than 91%
1.08 better than 67%
52% of 233 duels better than 55%
62% of 21 situations better than 96%
Dust 235
57% better than 71%
0.79 better than 75%
86.4 better than 77%
1.08 better than 65%
50% of 199 duels better than 46%
48% of 25 situations better than 77%
Anubis21
38% better than 10%
0.84 better than 90%
89.6 better than 88%
1.14 better than 83%
50% of 123 duels better than 44%
40% of 15 situations better than 56%
Inferno15
67% better than 88%
0.81 better than 79%
91.4 better than 88%
1.11 better than 73%
45% of 99 duels better than 13%
22% of 9 situations better than 14%
Cache7
14% -
0.82 -
87.4 -
1.17-
53% of 59 duels -
33% of 3 situations -
Nuke3
0% -
0.97 -
106.3 -
1.33-
47% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K4s4ap1 plays

Across 157 matches K4s4ap1 averages K/R 0.82, ADR 89.5 and a rating of 1.12. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 61% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 77 of 157 matches the rating was 1.10 or higher (49%), in 47 it was below 0.90. In 108 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: September 2026 at 1.19. K4s4ap1 loses the most ELO on Ancient (−106 ELO, win rate 50%). Things go best on Dust 2 (+29 ELO, win rate 57%). From match no. 5 of the day on, things go best: 56% win rate, +2 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +488. Unchanged in recent months: K/R at 0.81, Rating at 1.11, ADR at 89.3. Last 30 days: 33 matches, win rate 55%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.