Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

K4i21

Vatican City
On FACEIT since 2021 305 matches tracked 149 matches in 30 days
ELO ▲ 14
2,473
30-day peak: 2,603
Rank NA ▼ 389 places
#1,889
Vatican City #102 in Vatican City
30 days · prev. #1,500 · best #1,053
Last updated:

How does K4i21 play?

Rating 0.99 (from 216 matches) K/R 0.69 ADR 74.7 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 255 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 83%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 0.99−0.05 · Ø 1.04 better than 31%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 18%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 40%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 33x 4K, 5 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Headshots +2 pp
= Stayed the same
ADR at 75.2
▼ Got worse
Win rate −9 pp, ELO −85

Sep to Nov 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −161 ELO
76 matches · 53% win rate
On Nuke −34 ELO
30 matches · 40% win rate
Between 18:00 and 24:00 −181 ELO, win rate 40%
On Mondays +18 ELO, win rate 42%

K4i21 loses the most ELO on Ancient: −161 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Highest rating in a match: 1.81 · Anubis
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient76
53% right on the average
0.70 better than 24%
74.1 better than 13%
1.00 better than 35%
45% of 290 duels better than 16%
38% of 42 situations right on the average
Anubis74
54% better than 55%
0.69 better than 22%
75.3 better than 20%
1.02 better than 41%
52% of 203 duels right on the average
30% of 30 situations better than 30%
Dust 261
49% better than 37%
0.67 better than 18%
73.6 better than 14%
0.96 better than 25%
50% of 207 duels better than 43%
63% of 24 situations better than 96%
Inferno36
56% right on the average
0.80 better than 69%
84.0 better than 52%
1.14 better than 71%
54% of 99 duels right on the average
33% of 24 situations better than 36%
Nuke30
40% better than 7%
0.65 better than 11%
70.1 better than 8%
0.91 better than 14%
45% of 91 duels better than 17%
33% of 24 situations better than 33%
Mirage20
45% better than 25%
0.63 better than 7%
70.3 better than 8%
0.86-
38% of 16 duels better than 3%
-
Cache6
17% -
0.56 -
67.3 -
0.79-
26% of 19 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K4i21 plays

Across 305 matches K4i21 averages K/R 0.69 and ADR 74.7; the rating across the 216 rated matches is 0.99. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.7, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 56% headshots. The strongest map is Inferno with a 56% win rate in 36 matches. In 89 of 255 matches the rating was 1.10 or higher (35%), in 100 it was below 0.90. In 255 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. K4i21 loses the most ELO on Ancient (−161 ELO, win rate 53%). Things go best on Inferno (+144 ELO, win rate 56%). Improved over the last three months: K/R +0.04, Headshots +2 pp. Got weaker: Win rate −9 pp, ELO −85. Unchanged in recent months: ADR at 75.2. Last 30 days: 149 matches, win rate 49%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.