K4R4PEEK

Japan
On FACEIT since 2018 515 matches tracked 200 matches in 30 days
Last updated:

How does K4R4PEEK play?

Rating 0.97 K/R 0.69 ADR 76.3 from 515 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 143 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.95−0.10 · Ø 1.05 better than 14%
Pistol kills per match 3.3 from the last 143

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.6%).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 11%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 87x 4K, 10 aces in 515 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +111
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 76.9, Win rate at 56%, First kills at 10%, Clutch 1v1 at 39%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.70 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −36 ELO
22 matches · 50% win rate
On Mirage −6 ELO
43 matches · 60% win rate
Between 12:00 and 18:00 −111 ELO, win rate 45%
On Mondays +61 ELO, win rate 50%

K4R4PEEK loses the most ELO on Anubis: −36 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.50 · Dust 2
  3. Longest win streak: 16 wins in a row · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
66% better than 91%
0.76 better than 54%
83.1 better than 57%
1.08 better than 58%
55% of 227 duels better than 68%
41% of 22 situations better than 61%
Mirage43
60% better than 79%
0.76 better than 56%
82.0 better than 53%
1.07 better than 60%
54% of 180 duels better than 64%
19% of 21 situations better than 7%
Anubis22
50% better than 39%
0.67 better than 14%
76.0 better than 21%
0.93 better than 13%
53% of 110 duels better than 58%
36% of 11 situations better than 44%
Ancient9
44% -
0.86 -
90.9 -
1.14-
56% of 45 duels -
38% of 8 situations -
Inferno9
22% -
0.67 -
71.8 -
0.91-
55% of 44 duels -
0% of 1 situations -
Cache7
43% -
0.55 -
64.6 -
0.73-
40% of 47 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K4R4PEEK plays

Across 515 matches K4R4PEEK averages K/R 0.69, ADR 76.3 and a rating of 0.97. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Dust 2 with a 66% win rate in 53 matches. In 54 of 143 matches the rating was 1.10 or higher (38%), in 63 it was below 0.90. In 515 matches with detailed stats: 87 4Ks and 10 aces. Best month by rating: November 2026 at 1.07. K4R4PEEK loses the most ELO on Anubis (−36 ELO, win rate 50%). Things go best on Dust 2 (+60 ELO, win rate 66%). Improved over the last three months: Headshots +2 pp, ELO +111. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 76.9, Win rate at 56%, First kills at 10%, Clutch 1v1 at 39%. Last 30 days: 200 matches, win rate 57%, net ELO −129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.