K4R4PEEK

Japan
On FACEIT since 2018 473 matches tracked 161 matches in 30 days
Last updated:

How does K4R4PEEK play?

Rating 0.96 K/R 0.69 ADR 76.1 from 473 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 101 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 64%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 63%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 0.95−0.09 · Ø 1.04 better than 19%
Pistol kills per match 3.5 from the last 101

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 11%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 35%
4Ks and aces 74x 4K, 10 aces in 473 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 6%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 87%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether K4R4PEEK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 473 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
30 matches · 60% win rate
On Mondays +4 ELO, win rate 43%

K4R4PEEK loses the most ELO on Mirage: −3 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Dust 2
  2. Longest win streak: 16 wins in a row · Ancient
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
62% better than 83%
0.78 better than 67%
84.8 better than 67%
1.10 better than 68%
55% of 197 duels better than 70%
41% of 22 situations better than 59%
Mirage30
60% better than 79%
0.73 better than 44%
80.7 better than 49%
1.03 right on the average
53% of 129 duels better than 60%
15% of 13 situations better than 3%
Anubis11
55% -
0.67 -
73.3 -
0.90-
49% of 41 duels -
33% of 9 situations -
Ancient7
43% -
0.83 -
88.1 -
1.10-
57% of 30 duels -
33% of 6 situations -
Inferno6
33% -
0.65 -
72.4 -
0.87-
55% of 31 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How K4R4PEEK plays

Across 473 matches K4R4PEEK averages K/R 0.69, ADR 76.1 and a rating of 0.96. Most room to improve: Utility damage per round at 2.4, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 62% win rate in 45 matches. In 37 of 101 matches the rating was 1.10 or higher (37%), in 43 it was below 0.90. In 473 matches with detailed stats: 74 4Ks and 10 aces. Best month by rating: October 2026 at 1.01. K4R4PEEK loses the most ELO on Mirage (−3 ELO, win rate 60%). Things go best on Dust 2 (+60 ELO, win rate 62%). Last 30 days: 161 matches, win rate 57%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.