K4M1

MN
87 matches tracked
Last updated:

How does K4M1 play?

Rating 0.95 K/R 0.67 ADR 75.0 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 87 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 44%−7 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 45%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 49%+1 pp · Ø 48% better than 62%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.94−0.08 · Ø 1.02 better than 23%
Pistol kills per match 2.7
Knife kills 3 in 87 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 25%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 21%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 13x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.27).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 57%
Enemies flashed per round 0.68+0.41 · Ø 0.27 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 8 average
Whether K4M1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.67
JulAugSepOct

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
31 matches · 52% win rate
In match 1 of the day −23 ELO
20 matches · 30% win rate
Between 12:00 and 18:00 −55 ELO, win rate 35%

K4M1 loses the most ELO on Dust 2: −31 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 1.75 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
52% better than 56%
0.66 better than 17%
75.6 better than 25%
0.94 better than 24%
40% of 140 duels better than 5%
25% of 24 situations better than 17%
Ancient19
37% better than 12%
0.71 better than 40%
77.1 better than 33%
0.99 better than 45%
50% of 101 duels better than 45%
39% of 23 situations better than 57%
Inferno15
60% better than 74%
0.63 better than 12%
71.1 better than 12%
0.93 better than 24%
48% of 61 duels better than 36%
67% of 6 situations better than 96%
Mirage13
31% -
0.60 -
69.1 -
0.84-
34% of 59 duels -
50% of 6 situations -
Anubis5
60% -
0.71 -
81.1 -
1.01-
38% of 26 duels -
0% of 1 situations -
Nuke3
67% -
0.87 -
89.0 -
1.24-
58% of 19 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K4M1 plays

Across 87 matches K4M1 averages K/R 0.67, ADR 75.0 and a rating of 0.95. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 15.1 kills per match with 49% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 27 of 87 matches the rating was 1.10 or higher (31%), in 42 it was below 0.90. In 83 matches with detailed stats: 13 4Ks and 1 ace. K4M1 loses the most ELO on Dust 2 (−31 ELO, win rate 52%). Things go best from match 5 of the day (−17 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, −17 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.