K444444444

Georgia
On FACEIT since 2024 273 matches tracked 126 matches in 30 days
Last updated:

How does K444444444 play?

Rating 0.95 (from 230 matches) K/R 0.71 ADR 80.6 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 230 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 30%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+1 pp · Ø 52% better than 61%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Weakness
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 23%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 2.7
Knife kills 1 in 273 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 17%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 33x 4K, 2 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 36%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +190
= Stayed the same
K/R at 0.70, Headshots at 45%, Win rate at 53%
▼ Got worse
Rating −0.05, ADR −4.1

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −54 ELO
62 matches · 47% win rate
On Ancient −24 ELO
83 matches · 57% win rate
Between 0:00 and 6:00 −132 ELO, win rate 43%

K444444444 loses the most ELO in match 1 of the day: −54 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis
  4. Highest rating in a match: 2.34 · Anubis

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis85
53% right on the average
0.72 better than 35%
81.7 better than 52%
0.96 better than 20%
53% of 344 duels better than 55%
39% of 28 situations better than 51%
Ancient83
57% better than 62%
0.73 better than 37%
82.0 better than 47%
0.98 better than 25%
54% of 373 duels better than 59%
38% of 39 situations better than 47%
Nuke26
62% better than 72%
0.69 better than 22%
79.0 better than 36%
0.97 better than 27%
57% of 94 duels better than 73%
44% of 18 situations better than 65%
Cache22
64% better than 70%
0.70 better than 33%
79.6 better than 45%
0.94 better than 21%
46% of 123 duels better than 24%
64% of 11 situations better than 94%
Inferno19
47% better than 22%
0.68 better than 13%
78.5 better than 22%
0.92 better than 6%
50% of 78 duels better than 27%
14% of 7 situations better than 6%
Dust 211
36% -
0.67 -
73.6 -
0.91-
50% of 30 duels -
67% of 6 situations -
Mirage10
50% -
0.67 -
75.9 -
0.92-
48% of 44 duels -
0% of 4 situations -
Overpass9
56% -
0.68 -
79.2 -
0.74-
41% of 27 duels -
0% of 1 situations -
Vertigo8
25% -
0.68 -
83.5 -
0.84-
57% of 44 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K444444444 plays

Across 273 matches K444444444 averages K/R 0.71 and ADR 80.6; the rating across the 230 rated matches is 0.95. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 46% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 73 of 230 matches the rating was 1.10 or higher (32%), in 104 it was below 0.90. In 208 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. K444444444 loses the most ELO in match 1 of the day (−54 ELO, win rate 47%). Things go best on Cache (+72 ELO, win rate 64%). Match no. 4 of the day goes best: 60% win rate, +27 ELO. Improved over the last three months: ELO +190. Got weaker: Rating −0.05, ADR −4.1. Unchanged in recent months: K/R at 0.70, Headshots at 45%, Win rate at 53%. Last 30 days: 126 matches, win rate 54%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.