K3BEE

Finland
64 matches tracked
Last updated:

How does K3BEE play?

Rating 1.01 (from 44 matches) K/R 0.71 ADR 79.3 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−6 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 26%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.99−0.03 · Ø 1.02 better than 46%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 9%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 16x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.56+0.29 · Ø 0.27 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 79.4
▼ Got worse
Headshots −2 pp, Win rate −19 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months unchanged at 0.71. Just below the average (0.73).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.53 · Ancient
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 25 · Mirage

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
53% -
0.80 -
88.4 -
1.03-
56% of 55 duels -
50% of 6 situations -
Ancient13
46% -
0.77 -
85.9 -
1.16-
40% of 52 duels -
30% of 10 situations -
Nuke10
30% -
0.57 -
64.6 -
0.75-
52% of 27 duels -
0% of 3 situations -
Inferno9
67% -
0.74 -
76.9 -
0.99-
37% of 19 duels -
43% of 7 situations -
Dust 28
25% -
0.64 -
75.0 -
1.06-
50% of 26 duels -
0% of 2 situations -
Anubis6
50% -
0.61 -
73.2 -
0.84-
53% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K3BEE plays

Across 64 matches K3BEE averages K/R 0.71 and ADR 79.3; the rating across the 44 rated matches is 1.01. Biggest strength: Utility damage per round at 5.8, better than 86% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 15.0 kills per match with 43% headshots. The strongest map is Mirage with a 53% win rate in 15 matches. In 18 of 44 matches the rating was 1.10 or higher (41%), in 17 it was below 0.90. In 43 matches with detailed stats: 16 4Ks and 1 ace. Things go best from match 5 of the day (−26 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, −26 ELO. Got weaker: Headshots −2 pp, Win rate −19 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.4. Last 30 days: 3 matches, win rate 0%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.