K1nu

Poland
On FACEIT since 2026 119 matches tracked 42 matches in 30 days
ELO ▲ 43
2,744
30-day peak: 2,823
Rank EU
#23,144
Poland #1,206 in Poland
Last updated:

How does K1nu play?

Rating 1.21 K/R 0.85 ADR 88.0 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 119 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 35% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.26+0.22 · Ø 1.04 better than 93%
Pistol kills per match 3.7
Knife kills 1 in 119 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 19.4% of rounds and so well above the average (13.5%).

2K rounds 19.4%+5.9 pp · Ø 13.5% better than 99%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 14x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 46%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.13, Rating +0.21, ADR +9.3, Win rate +5 pp, ELO +75
= Stayed the same
Headshots at 42%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.94 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −3 ELO
24 matches · 50% win rate
On Dust 2 −3 ELO
21 matches · 57% win rate
On Mondays −3 ELO, win rate 48%

K1nu loses the most ELO on Anubis: −3 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 2.86 · Anubis
  3. Longest win streak: 11 wins in a row · Cache
  4. Most kills in a match: 37 · Nuke

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
60% better than 78%
0.89 better than 93%
90.4 better than 86%
1.28 better than 95%
62% of 232 duels better than 94%
31% of 26 situations better than 31%
Anubis24
50% better than 39%
0.86 better than 91%
89.4 better than 86%
1.27 better than 96%
59% of 101 duels better than 85%
18% of 11 situations better than 9%
Dust 221
57% better than 68%
0.81 better than 76%
84.8 better than 67%
1.12 better than 72%
57% of 101 duels better than 78%
25% of 16 situations better than 15%
Nuke15
40% better than 10%
0.83 better than 78%
87.4 better than 75%
1.14 better than 76%
61% of 72 duels better than 92%
38% of 13 situations better than 45%
Ancient3
67% -
0.69 -
75.5 -
1.03-
40% of 10 duels -
100% of 2 situations -
Cache3
33% -
0.86 -
84.5 -
1.21-
60% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K1nu plays

Across 119 matches K1nu averages K/R 0.85, ADR 88.0 and a rating of 1.21. Biggest strength: 3K rounds at 6.2%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 43% headshots. The strongest map is Mirage with a 60% win rate in 50 matches. In 71 of 119 matches the rating was 1.10 or higher (60%), in 28 it was below 0.90. In 50 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.37. K1nu loses the most ELO on Anubis (−3 ELO, win rate 50%). Things go best in match 2 of the day (+87 ELO, win rate 74%). Match no. 2 of the day goes best: 74% win rate, +87 ELO. Improved over the last three months: K/R +0.13, Rating +0.21, ADR +9.3, Win rate +5 pp, ELO +75. Unchanged in recent months: Headshots at 42%. Last 30 days: 42 matches, win rate 57%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.