K1n-L

Czech Republic
On FACEIT since 2024 166 matches tracked 34 matches in 30 days
Last updated:

How does K1n-L play?

Rating 1.14 K/R 0.83 ADR 89.7 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 166 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.13+0.13 · Ø 1.00 better than 88%
Pistol kills per match 2.7
Zeus kills2 in 166 matches
Knife kills 2 in 166 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 62%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 94%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 22x 4K, 3 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 28%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.80, Rating at 1.11
▼ Got worse
ADR −4.5, Win rate −17 pp, ELO −62

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.72).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −46 ELO
45 matches · 42% win rate
In match 3 of the day +25 ELO
28 matches · 39% win rate
On Mondays −24 ELO, win rate 41%

K1n-L loses the most ELO from match 5 of the day: −46 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.61 · Ancient

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
44% better than 29%
0.79 better than 79%
87.7 better than 84%
1.08 better than 73%
51% of 198 duels better than 55%
39% of 18 situations better than 51%
Mirage35
49% better than 42%
0.80 better than 79%
84.7 better than 73%
1.10 better than 77%
47% of 145 duels better than 28%
50% of 26 situations better than 81%
Anubis27
52% better than 53%
0.77 better than 72%
84.2 better than 72%
1.07 better than 70%
53% of 139 duels better than 64%
54% of 13 situations better than 85%
Inferno26
38% better than 13%
0.89 better than 98%
95.0 better than 98%
1.24 better than 98%
51% of 154 duels right on the average
33% of 18 situations better than 39%
Ancient16
63% better than 84%
0.88 better than 96%
91.1 better than 89%
1.26 better than 98%
48% of 86 duels better than 31%
21% of 14 situations better than 12%
Nuke16
63% better than 74%
0.89 better than 94%
101.7 better than 99%
1.20 better than 88%
56% of 117 duels better than 76%
38% of 8 situations better than 48%

Compared with players on the same level who have at least 15 matches on the map.

How K1n-L plays

Across 166 matches K1n-L averages K/R 0.83, ADR 89.7 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 89.7, better than 94% of level 8 players. Averages 18.6 kills per match with 48% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 84 of 166 matches the rating was 1.10 or higher (51%), in 45 it was below 0.90. In 97 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.24. K1n-L loses the most ELO from match 5 of the day (−46 ELO, win rate 42%). Things go best in match 4 of the day (+161 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +161 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: ADR −4.5, Win rate −17 pp, ELO −62. Unchanged in recent months: K/R at 0.80, Rating at 1.11. Last 30 days: 34 matches, win rate 35%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.