K1cL0Ta

Germany
79 matches tracked 12 matches in 30 days
Last updated:

How does K1cL0Ta play?

Rating 1.12 K/R 0.81 ADR 86.4 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 79 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 29% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 32%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (46%).

Headshot rate 58%+12 pp · Ø 46% better than 96%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.11+0.11 · Ø 1.00 better than 88%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 89%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 60%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 21x 4K, 2 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 4%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 26%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether K1cL0Ta is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: July 2026 with 1.10.

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.60 · Mirage
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
48% better than 41%
0.76 better than 68%
84.7 better than 76%
1.05 better than 68%
50% of 167 duels right on the average
43% of 14 situations better than 68%
Dust 222
64% better than 91%
0.87 better than 96%
87.9 better than 88%
1.18 better than 92%
54% of 115 duels better than 73%
44% of 9 situations better than 68%
Ancient10
40% -
0.84 -
86.6 -
1.15-
41% of 39 duels -
0% of 4 situations -
Anubis6
50% -
0.95 -
101.7 -
1.28-
68% of 25 duels -
33% of 3 situations -
Nuke5
40% -
0.73 -
80.0 -
0.98-
48% of 25 duels -
33% of 3 situations -
Inferno3
100% -
0.69 -
74.7 -
0.98-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K1cL0Ta plays

Across 79 matches K1cL0Ta averages K/R 0.81, ADR 86.4 and a rating of 1.12. Biggest strength: Headshot rate at 58%, better than 96% of level 7 players. Most room to improve: Utility damage per round at 1.6, better than only 4% of level 7 players. Averages 17.7 kills per match with 58% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 45 of 79 matches the rating was 1.10 or higher (57%), in 22 it was below 0.90. In 72 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.51. Things go best on Dust 2 (+26 ELO, win rate 64%). Last 30 days: 12 matches, win rate 33%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.