Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Opening
AverageClutch
StrengthWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 3 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.88. Last 3 months: 0.81 (at the start 0.87).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: July 2026 with 87.6. Last 3 months: 84.7 (at the start 85.1).
Share of headshot kills
Best month: June 2026 with 39%. Last 3 months: 33% (at the start 37%).
Matches won (win rate)
Best month: September 2026 with 80%. Last 3 months: 45% (at the start 50%).
Best month: September 2026 with 751. Last 3 months: 751 (at the start 693).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 55 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Most kills in a match: 35 · Nuke
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 55 matchesCompared with players on the same level who have at least 15 matches on the map.
How K1RA_Yo1 plays
Biggest strength: K/D at 1.23. That is better than 99% of players on level 3. Most room to improve: Headshot rate at 35%. That is better than only 16% of players on level 3. On average 18.9 kills per match, 35% of them headshots. The strongest map is Mirage with a 53% win rate in 17 matches. In 30 matches with detailed stats: 7 4Ks and 1 aces. Improved over the last three months: ELO +58. Got weaker: K/R −0.06, Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: ADR at 84.7.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.