K1RA_Yo1

TL
55 matches tracked
Last updated:

How does K1RA_Yo1 play?

K/R 0.84 ADR 84.9 from 55 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More 1v1 and 1v2 wins than the level 3 average. More 4Ks and aces per 100 rounds than the level 3 average.
AWPerClutcherMulti-kills
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 30%
Opening duels won 54%+5 pp better than 92%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+7 pp better than 86%
Clutch 1v2 won 27%+6 pp better than 88%
Clutch kills per match 2.7+1.1 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−7 pp better than 16%
AWP share of kills 33%+22 pp better than 97%
K/D 1.23+0.29 better than 99%
Pistol kills per match 2.1

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+2.2 pp better than 97%
Rounds with 3K 4.8%+1.2 pp better than 94%
MVPs per match 2.6+0.5 better than 98%
4Ks and aces 7x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−6 pp better than 18%
Utility damage per round 2.4−1.3 better than 22%
Enemies flashed per round 0.42+0.19 better than 88%
Rounds with a death 69%−5.0 pp better than 95%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
ELO +58
= Stayed the same
ADR at 84.7
▼ Got worse
K/R −0.06, Headshots −4 pp, Win rate −5 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.81 (at the start 0.87).

Patterns

From the last 55 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
41% better than 25%
0.75 better than 81%
76.3 better than 49%
-
45% of 44 duels better than 33%
57% of 14 situations better than 93%
Mirage17
53% better than 65%
0.88 better than 99%
88.1 better than 95%
-
65% of 75 duels better than 99%
50% of 12 situations better than 83%
Nuke9
33% –
0.84 –
85.5 –
-
63% of 35 duels –
40% of 15 situations –
Anubis7
43% –
0.91 –
90.8 –
-
50% of 30 duels –
67% of 6 situations –
Ancient3
100% –
0.91 –
87.9 –
-
0% of 4 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How K1RA_Yo1 plays

Biggest strength: K/D at 1.23. That is better than 99% of players on level 3. Most room to improve: Headshot rate at 35%. That is better than only 16% of players on level 3. On average 18.9 kills per match, 35% of them headshots. The strongest map is Mirage with a 53% win rate in 17 matches. In 30 matches with detailed stats: 7 4Ks and 1 aces. Improved over the last three months: ELO +58. Got weaker: K/R −0.06, Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: ADR at 84.7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.