K1LLeRR777

Tajikistan
On FACEIT since 2025 360 matches tracked 162 matches in 30 days
Last updated:
Next update possible in 1h 48m

How does K1LLeRR777 play?

Rating 0.93 K/R 0.67 ADR 77.5 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 360 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.8
Zeus kills21 in 360 matches
Knife kills 9 in 360 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 47x 4K, 1 ace in 319 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +5.4
= Stayed the same
Headshots at 55%, Win rate at 51%, ELO at 2,089
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months: 0.68 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −100 ELO
56 matches · 45% win rate
On Ancient −77 ELO
33 matches · 45% win rate
On Thursdays −1 ELO, win rate 38%

K1LLeRR777 loses the most ELO in match 2 of the day: −100 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 10 wins in a row · Inferno
  4. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2150
55% better than 63%
0.67 better than 18%
77.7 better than 34%
0.94 better than 20%
48% of 743 duels better than 33%
38% of 76 situations right on the average
Mirage62
48% better than 36%
0.66 better than 15%
76.8 better than 29%
0.92 better than 15%
48% of 301 duels better than 31%
36% of 33 situations better than 43%
Anubis54
46% better than 29%
0.72 better than 39%
82.6 better than 59%
0.98 better than 32%
51% of 321 duels better than 45%
48% of 23 situations better than 76%
Ancient33
45% better than 27%
0.62 better than 5%
73.9 better than 15%
0.82 better than 3%
45% of 176 duels better than 19%
37% of 27 situations better than 45%
Nuke30
53% better than 40%
0.63 better than 8%
68.5 better than 6%
0.87 better than 7%
40% of 139 duels better than 8%
45% of 20 situations better than 62%
Inferno27
56% right on the average
0.68 better than 20%
80.6 better than 44%
0.93 better than 12%
44% of 185 duels better than 10%
53% of 19 situations better than 83%
Cache4
50% -
0.67 -
83.3 -
0.90-
50% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K1LLeRR777 plays

Across 360 matches K1LLeRR777 averages K/R 0.67, ADR 77.5 and a rating of 0.93. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.90, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 55% headshots. The strongest map is Inferno with a 56% win rate in 27 matches. In 105 of 360 matches the rating was 1.10 or higher (29%), in 180 it was below 0.90. In 319 matches with detailed stats: 47 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. K1LLeRR777 loses the most ELO in match 2 of the day (−100 ELO, win rate 45%). Things go best in match 4 of the day (−37 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, −37 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +5.4. Unchanged in recent months: Headshots at 55%, Win rate at 51%, ELO at 2,089. Last 30 days: 162 matches, win rate 54%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.