K11NGU

Poland
204 matches tracked 60 matches in 30 days
Last updated:

How does K11NGU play?

Rating 1.02 (from 69 matches) K/R 0.72 ADR 78.3 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 69 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 10%
AWP share of kills 14%+3 pp better than 70%
K/D 1.05+0.02 better than 55%
Pistol kills per match 3.5
Knife kills 4 in 204 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 17x 4K, 0 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.9+0.8 better than 73%
Enemies flashed per round 0.15−0.15 better than 12%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.72, ADR at 78.0, Win rate at 50%, ELO at 2,399
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.72.

Patterns

From the last 204 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −90 ELO
29 matches · 38% wins
On Ancient −60 ELO
25 matches · 44% wins
Between 12:00 and 18:00 −120 ELO, win rate 35%
On Sundays −90 ELO, win rate 38%

K11NGU loses the most ELO in match 4 of the day: −90 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Nuke
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 30 · Cache

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 38%
0.73 better than 43%
79.0 better than 41%
1.05 better than 53%
48% of 263 duels better than 29%
37% of 46 situations better than 46%
Anubis28
43% better than 18%
0.65 better than 10%
72.6 better than 9%
0.87-
43% of 136 duels better than 10%
53% of 15 situations better than 83%
Dust 228
57% better than 67%
0.71 better than 35%
79.9 better than 45%
0.90-
51% of 122 duels level
59% of 17 situations better than 92%
Ancient25
44% better than 20%
0.70 better than 27%
74.4 better than 14%
1.03-
48% of 103 duels better than 32%
38% of 16 situations better than 54%
Nuke24
67% better than 85%
0.81 better than 69%
84.4 better than 57%
1.13-
53% of 111 duels better than 48%
33% of 21 situations better than 37%
Inferno18
39% better than 9%
0.74 level
79.6 better than 38%
1.07-
53% of 83 duels better than 54%
13% of 15 situations better than 3%
Cache12
58% -
0.72 -
77.9 -
1.09-
56% of 43 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K11NGU plays

Across 204 matches K11NGU averages K/R 0.72 and ADR 78.3; the rating across the 69 rated matches is 1.02. Biggest strength: Utility with impact at 39%. That is better than 79% of players on level 10. Most room to improve: Headshot rate at 42%. That is better than only 10% of players on level 10. On average 15.8 kills per match, 42% of them headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 27 of 69 matches the rating was 1.10 or higher (39%), in 29 it was below 0.90. In 132 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. K11NGU loses the most ELO in match 4 of the day (−90 ELO, win rate 38%). Things go best in match 2 of the day (−56 ELO, win rate 63%). Improved over the last three months: Headshots +7 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.0, Win rate at 50%, ELO at 2,399. Last 30 days: 60 matches, win rate 52%, ELO balance −41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.