K0rpe

Lithuania
140 matches tracked 37 matches in 30 days
ELO ▲ 145
2,609
30-day peak: 2,609
Rank EU
#35,324
Lithuania #299 in Lithuania
Last updated:

How does K0rpe play?

Rating 1.23 (from 99 matches) K/R 0.87 ADR 90.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 99 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 25% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.3
Knife kills 3 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.0%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 81%
3K rounds 6.8%+2.8 pp · Ø 4.0% better than 98%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 34x 4K, 5 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 33%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 19%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, ADR +8.8
= Stayed the same
Headshots at 47%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.89 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
45 matches · 64% win rate
On Sundays −4 ELO, win rate 41%

K0rpe loses the most ELO on Mirage: −12 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Anubis
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
64% better than 89%
0.94 better than 97%
97.4 better than 96%
1.36 better than 98%
63% of 193 duels better than 96%
25% of 20 situations better than 16%
Dust 224
50% better than 43%
0.83 better than 82%
84.8 better than 66%
1.18 better than 85%
56% of 100 duels better than 74%
25% of 12 situations better than 17%
Anubis23
65% better than 84%
0.83 better than 83%
87.8 better than 80%
1.22 better than 90%
50% of 105 duels better than 38%
43% of 7 situations better than 60%
Nuke19
47% better than 23%
0.83 better than 75%
84.8 better than 62%
1.14-
57% of 74 duels better than 71%
67% of 3 situations better than 95%
Ancient12
50% -
0.87 -
91.1 -
1.21-
62% of 61 duels -
50% of 6 situations -
Inferno11
36% -
0.87 -
93.2 -
1.35-
76% of 29 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K0rpe plays

Across 140 matches K0rpe averages K/R 0.87 and ADR 90.3; the rating across the 99 rated matches is 1.23. Biggest strength: 3K rounds at 6.8%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 47% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 64 of 99 matches the rating was 1.10 or higher (65%), in 20 it was below 0.90. In 99 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: September 2026 at 1.24. K0rpe loses the most ELO on Mirage (−12 ELO, win rate 64%). Things go best on Dust 2 (+25 ELO, win rate 50%). Match no. 3 of the day goes best: 69% win rate, +25 ELO. Improved over the last three months: K/R +0.07, ADR +8.8. Unchanged in recent months: Headshots at 47%, Win rate at 55%. Last 30 days: 37 matches, win rate 59%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.