K0mar1nh0

Poland
On FACEIT since 2019 59 matches tracked 38 matches in 30 days
ELO ▲ 181
2,027
30-day peak: 2,027
Rank EU
#239,420
Poland #13,662 in Poland
Last updated:

How does K0mar1nh0 play?

Rating 1.19 K/R 0.85 ADR 90.1 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 59 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

43% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 43%+21 pp · Ø 22% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.21+0.18 · Ø 1.03 better than 92%
Pistol kills per match 3.0
Knife kills 3 in 59 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 18x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 82%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.18, Rating +0.24, ADR +14.8, Headshots +3 pp, ELO +271
= Stayed the same
Win rate at 58%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.91 (at the start 0.73). Well above the average (0.74).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 2.23 · Anubis
  4. Most kills in a match: 29 · Ancient

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient20
55% better than 66%
0.87 better than 93%
90.1 better than 87%
1.21 better than 93%
56% of 85 duels better than 78%
60% of 10 situations better than 93%
Anubis17
65% better than 89%
0.90 better than 96%
97.1 better than 97%
1.28 better than 97%
60% of 72 duels better than 90%
38% of 8 situations right on the average
Nuke11
82% -
0.80 -
84.6 -
1.13-
49% of 49 duels -
25% of 8 situations -
Mirage7
29% -
0.64 -
72.4 -
0.92-
44% of 25 duels -
67% of 3 situations -
Cache3
33% -
0.91 -
99.1 -
1.26-
67% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K0mar1nh0 plays

Across 59 matches K0mar1nh0 averages K/R 0.85, ADR 90.1 and a rating of 1.19. Biggest strength: 3K rounds at 6.4%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 34 of 59 matches the rating was 1.10 or higher (58%), in 13 it was below 0.90. In 38 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 1.30. Things go best on Ancient (+31 ELO, win rate 55%). Improved over the last three months: K/R +0.18, Rating +0.24, ADR +14.8, Headshots +3 pp, ELO +271. Unchanged in recent months: Win rate at 58%. Last 30 days: 38 matches, win rate 58%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.