JyX1_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Average25% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.91 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.9% of rounds and so well below the average (13.0%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.89 (at the start 0.97). Well below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 81.1. Last 3 months: 73.8 (at the start 77.6). Clearly below the average (79.6).
Share of headshot kills
Best month: September 2026 with 61%. Last 3 months: 53% (at the start 50%). Well above the average (47%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 54% (at the start 48%). Clearly above the average (50%).
Best month: November 2026 with 1,602. Last 3 months: 1,602 (at the start 1,219).
Rounds with first kill
Best month: November 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 173 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
JyX1_ loses the most ELO on Dust 2: −81 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 30 · Cache
- Highest rating in a match: 2.19 · Anubis
Maps in detail
from the last 173 matchesCompared with players on the same level who have at least 15 matches on the map.
How JyX1_ plays
Across 173 matches JyX1_ averages K/R 0.68, ADR 76.1 and a rating of 0.94. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 8 players. Averages 14.7 kills per match with 51% headshots. The strongest map is Ancient with a 72% win rate in 18 matches. In 51 of 173 matches the rating was 1.10 or higher (29%), in 88 it was below 0.90. In 105 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. JyX1_ loses the most ELO on Dust 2 (−81 ELO, win rate 52%). Things go best on Nuke (+25 ELO, win rate 33%). Match no. 2 of the day goes best: 60% win rate, −21 ELO. Improved over the last three months: Headshots +3 pp, Win rate +6 pp, ELO +383. Got weaker: K/R −0.05, Rating −0.08. Unchanged in recent months: ADR at 73.8. Last 30 days: 49 matches, win rate 57%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.