Just_H

Japan
On FACEIT since 2026 220 matches tracked 77 matches in 30 days
Last updated:

How does Just_H play?

Rating 0.97 K/R 0.68 ADR 73.9 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 220 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 6 about average weaker than most
Level 6

Compared with 979 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 49%−1 pp · Ø 50% better than 47%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (45%).

Headshot rate 34%−11 pp · Ø 45% better than 5%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.98+0.01 · Ø 0.97 better than 52%
Pistol kills per match 2.2
Knife kills 1 in 220 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 47%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 31%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 2 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.25).

Utility hit rate 29%−6 pp · Ø 35% better than 18%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 20%
Enemies flashed per round 0.10−0.15 · Ø 0.25 better than 11%
Deaths per round 70%−3 pp · Ø 73% better than 84%

Progress

One value per month, dashed line is the level 6 average
Whether Just_H is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 220 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOctNov

Best month: November 2026 with 0.76.

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −94 ELO
94 matches · 46% win rate
On Anubis −62 ELO
32 matches · 63% win rate
Between 0:00 and 6:00 +180 ELO, win rate 47%
On Saturdays −65 ELO, win rate 37%

Just_H loses the most ELO from match 5 of the day: −94 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
54% better than 66%
0.67 better than 29%
72.0 better than 14%
0.95 better than 36%
49% of 313 duels better than 44%
42% of 50 situations better than 64%
Mirage63
54% better than 65%
0.69 better than 38%
73.8 better than 24%
0.98 better than 46%
53% of 273 duels better than 68%
40% of 55 situations better than 58%
Anubis32
63% better than 83%
0.72 right on the average
77.4 better than 39%
1.01 better than 53%
48% of 107 duels better than 37%
32% of 31 situations better than 40%
Ancient24
33% better than 6%
0.66 better than 23%
73.3 better than 18%
0.93 better than 30%
38% of 85 duels better than 4%
21% of 14 situations better than 14%
Nuke16
50% better than 37%
0.79 better than 77%
83.3 better than 70%
1.09 better than 76%
48% of 56 duels better than 40%
40% of 15 situations better than 55%
Inferno12
33% -
0.62 -
70.4 -
0.84-
44% of 48 duels -
75% of 4 situations -
Cache6
67% -
0.55 -
63.3 -
0.78-
40% of 25 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Just_H plays

Across 220 matches Just_H averages K/R 0.68, ADR 73.9 and a rating of 0.97. Biggest strength: Deaths per round at just 70% (lower is better), better than 84% of level 6 players. Most room to improve: Headshot rate at 34%, better than only 5% of level 6 players. Averages 15.5 kills per match with 34% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 73 of 220 matches the rating was 1.10 or higher (33%), in 96 it was below 0.90. In 220 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: November 2026 at 1.02. Just_H loses the most ELO from match 5 of the day (−94 ELO, win rate 46%). Things go best on Mirage (+224 ELO, win rate 54%). Match no. 2 of the day goes best: 67% win rate, +82 ELO. Last 30 days: 77 matches, win rate 53%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.