JustNikka-

Georgia
On FACEIT since 2016 148 matches tracked 55 matches in 30 days
ELO ▼ 22
2,050
30-day peak: 2,072
Rank EU
#218,619
Georgia #932 in Georgia
Last updated:

How does JustNikka- play?

Rating 1.17 (from 118 matches) K/R 0.81 ADR 89.5 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 118 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.0
Zeus kills3 in 148 matches
Knife kills 1 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 91%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 10x 4K, 4 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 36%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +6.1
= Stayed the same
Rating at 1.16, Headshots at 40%
▼ Got worse
Win rate −11 pp, ELO −90

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −41 ELO
25 matches · 56% win rate
In match 2 of the day +23 ELO
43 matches · 37% win rate
On Fridays ±0 ELO, win rate 42%

JustNikka- loses the most ELO on Ancient: −41 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.71 · Ancient
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
45% better than 29%
0.84 better than 87%
89.7 better than 84%
1.23 better than 92%
56% of 168 duels better than 75%
45% of 22 situations better than 71%
Ancient25
56% better than 66%
0.86 better than 90%
94.4 better than 93%
1.24 better than 94%
56% of 113 duels better than 77%
36% of 14 situations better than 48%
Mirage23
43% better than 21%
0.77 better than 65%
86.1 better than 75%
1.05 better than 58%
53% of 105 duels better than 62%
40% of 20 situations better than 55%
Inferno18
61% better than 71%
0.77 better than 61%
85.5 better than 68%
1.08 better than 58%
48% of 92 duels better than 30%
88% of 8 situations better than 99%
Cache17
65% -
0.83 -
91.5 -
1.32-
60% of 47 duels -
0% of 3 situations -
Anubis7
29% -
0.70 -
88.0 -
0.92-
39% of 18 duels -
33% of 3 situations -
Nuke5
20% -
0.81 -
91.0 -
1.09-
52% of 27 duels -
25% of 4 situations -
Overpass3
67% -
0.84 -
90.8 -
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Compared with players on the same level who have at least 15 matches on the map.

How JustNikka- plays

Across 148 matches JustNikka- averages K/R 0.81 and ADR 89.5; the rating across the 118 rated matches is 1.17. Biggest strength: 3K rounds at 5.5%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 41% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 69 of 118 matches the rating was 1.10 or higher (58%), in 24 it was below 0.90. In 77 matches with detailed stats: 10 4Ks and 4 aces. Best month by rating: July 2026 at 1.23. JustNikka- loses the most ELO on Ancient (−41 ELO, win rate 56%). Things go best on Dust 2 (+48 ELO, win rate 45%). Match no. 1 of the day goes best: 55% win rate, +8 ELO. Improved over the last three months: K/R +0.06, ADR +6.1. Got weaker: Win rate −11 pp, ELO −90. Unchanged in recent months: Rating at 1.16, Headshots at 40%. Last 30 days: 55 matches, win rate 45%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.