Jurjo

Cook Islands
On FACEIT since 2018 100 matches tracked 30 matches in 30 days
ELO ▼ 227
1,645
30-day peak: 1,872
Rank SA ▼ 8,098 places
#16,675
30 days · prev. #8,577 · best #7,684
Last updated:

How does Jurjo play?

Rating 0.83 (from 82 matches) K/R 0.61 ADR 71.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 82 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 5% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 8

Compared with 1,421 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 42%−8 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 38%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 7%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Weakness
Where do the kills come from?

0.83 K/D and so clearly below the average (1.00).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.83−0.17 · Ø 1.00 better than 3%
Pistol kills per match 2.5
Knife kills 1 in 100 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.9% of rounds and so well below the average (3.9%).

2K rounds 10.6%−2.6 pp · Ø 13.2% better than 4%
3K rounds 1.9%−2.0 pp · Ø 3.9% better than 1%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 8x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 8 average
Whether Jurjo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.59
MayJunJulAugSepOctNov

Best month: June 2026 with 0.77.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −120 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 1.46 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
53% better than 62%
0.59 better than 3%
67.7 better than 4%
0.86 better than 7%
42% of 106 duels better than 10%
40% of 30 situations better than 56%
Nuke15
67% better than 84%
0.60 better than 4%
70.1 better than 10%
0.81-
37% of 41 duels better than 3%
50% of 12 situations better than 79%
Anubis14
57% -
0.66 -
77.9 -
0.86-
48% of 56 duels -
29% of 7 situations -
Dust 212
33% -
0.68 -
80.1 -
0.84-
41% of 34 duels -
13% of 8 situations -
Cache6
0% -
0.55 -
66.6 -
0.65-
35% of 20 duels -
-
Ancient3
67% -
0.56 -
66.5 -
0.74-
56% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jurjo plays

Across 100 matches Jurjo averages K/R 0.61 and ADR 71.4; the rating across the 82 rated matches is 0.83. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 8 players. Averages 13.4 kills per match with 38% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 11 of 82 matches the rating was 1.10 or higher (13%), in 52 it was below 0.90. In 82 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 0.86. Things go best in match 2 of the day (+46 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +46 ELO. Last 30 days: 30 matches, win rate 43%, net ELO −147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.