Jurczak864

Poland
On FACEIT since 2024 203 matches tracked 46 matches in 30 days
Last updated:

How does Jurczak864 play?

Rating 0.98 K/R 0.71 ADR 77.4 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 203 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 8

Compared with 1,295 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 44%−4 pp · Ø 48% better than 35%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.96−0.05 · Ø 1.01 better than 34%
Pistol kills per match 2.5
Knife kills 8 in 203 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 84%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 3 aces in 142 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 14%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, ELO +53
= Stayed the same
K/R at 0.72, ADR at 79.1, Headshots at 44%
▼ Got worse
Win rate −11 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
43 matches · 51% win rate
On Nuke −25 ELO
21 matches · 38% win rate
On Tuesdays −48 ELO, win rate 36%

Jurczak864 loses the most ELO on Mirage: −75 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.82 · Ancient

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 51%
0.71 better than 40%
76.8 better than 35%
1.00 better than 46%
42% of 182 duels better than 10%
30% of 30 situations better than 29%
Anubis41
56% better than 69%
0.72 better than 46%
80.5 better than 48%
0.98 better than 40%
50% of 220 duels better than 47%
50% of 22 situations better than 78%
Ancient29
66% better than 92%
0.80 better than 84%
87.3 better than 82%
1.11 better than 87%
59% of 152 duels better than 91%
23% of 13 situations better than 17%
Dust 226
58% better than 74%
0.66 better than 19%
70.4 better than 8%
0.92 better than 20%
42% of 122 duels better than 10%
60% of 15 situations better than 94%
Cache21
43% -
0.66 -
74.2 -
0.93-
47% of 106 duels -
43% of 7 situations -
Nuke21
38% better than 6%
0.64 better than 10%
73.2 better than 20%
0.85 better than 4%
41% of 92 duels better than 9%
33% of 18 situations better than 36%
Inferno20
55% better than 59%
0.69 better than 38%
72.6 better than 16%
0.96 better than 35%
39% of 99 duels better than 4%
64% of 14 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How Jurczak864 plays

Across 203 matches Jurczak864 averages K/R 0.71, ADR 77.4 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 8 players. Averages 15.7 kills per match with 44% headshots. The strongest map is Ancient with a 66% win rate in 29 matches. In 76 of 203 matches the rating was 1.10 or higher (37%), in 82 it was below 0.90. In 142 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. Jurczak864 loses the most ELO on Mirage (−75 ELO, win rate 51%). Things go best on Dust 2 (+80 ELO, win rate 58%). Match no. 4 of the day goes best: 69% win rate, +26 ELO. Improved over the last three months: Rating +0.05, ELO +53. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.72, ADR at 79.1, Headshots at 44%. Last 30 days: 46 matches, win rate 48%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.