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Junyme

Denmark
On FACEIT since 2021 286 matches tracked 36 matches in 30 days
ELO ▲ 52
3,391
30-day peak: 3,413
Rank EU ▼ 352 places
#2,274
Denmark #82 in Denmark
30 days · prev. #1,922 · best #1,756
Last updated:

How does Junyme play?

Rating 1.11 (from 181 matches) K/R 0.79 ADR 83.5 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 224 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 75%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (54%).

Headshot rate 47%−7 pp · Ø 54% better than 19%
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.11+0.06 · Ø 1.05 better than 61%
Pistol kills per match 3.0 from the last 228
Knife kills 3 in 228 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.5%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 58%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 32x 4K, 5 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 61%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 84.4, Win rate at 56%
▼ Got worse
ELO −202

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months unchanged at 0.79. Slightly above the average (0.75).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
51 matches · 57% win rate
In match 3 of the day −57 ELO
36 matches · 50% win rate
On Fridays −152 ELO, win rate 45%

Junyme loses the most ELO on Mirage: −97 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Anubis
  2. Longest win streak: 11 wins in a row · Ancient
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
57% better than 57%
0.81 better than 75%
87.6 better than 76%
1.13 better than 74%
57% of 300 duels better than 76%
44% of 32 situations better than 66%
Mirage51
57% better than 61%
0.77 better than 56%
80.8 better than 44%
1.05 better than 46%
54% of 338 duels better than 60%
40% of 20 situations better than 55%
Anubis34
53% better than 43%
0.77 better than 58%
81.4 better than 49%
1.06 right on the average
52% of 221 duels right on the average
44% of 18 situations better than 66%
Dust 229
66% better than 86%
0.79 better than 66%
83.4 better than 57%
1.14 better than 71%
61% of 173 duels better than 88%
38% of 16 situations better than 45%
Inferno19
53% better than 23%
0.72 better than 23%
75.3 better than 8%
1.03 better than 23%
51% of 103 duels better than 23%
43% of 7 situations better than 54%
Cache17
59% better than 46%
0.78 right on the average
79.7 better than 28%
1.09 better than 43%
52% of 91 duels better than 41%
55% of 11 situations better than 82%
Nuke14
71% -
0.90 -
92.1 -
1.31-
61% of 74 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Junyme plays

Across 286 matches Junyme averages K/R 0.79 and ADR 83.5; the rating across the 181 rated matches is 1.11. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 47% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 109 of 224 matches the rating was 1.10 or higher (49%), in 64 it was below 0.90. In 160 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: August 2026 at 1.15. Junyme loses the most ELO on Mirage (−97 ELO, win rate 57%). Things go best in match 2 of the day (+432 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +432 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −202. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 84.4, Win rate at 56%. Last 30 days: 36 matches, win rate 53%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.