Jungle88

Uzbekistan
On FACEIT since 2023 144 matches tracked 32 matches in 30 days
ELO ▲ 196
2,014
30-day peak: 2,014
Rank EU
#245,862
Uzbekistan #1,580 in Uzbekistan
Last updated:

How does Jungle88 play?

Rating 1.05 K/R 0.76 ADR 83.6 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 144 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.7
Zeus kills1 in 144 matches
Knife kills 17 in 144 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 20x 4K, 8 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 62%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +246
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.2, Win rate −8 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.74 (at the start 0.79). Right on the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −29 ELO
22 matches · 45% win rate
Between 6:00 and 12:00 +31 ELO, win rate 48%
On Saturdays −42 ELO, win rate 44%

Jungle88 loses the most ELO in match 3 of the day: −29 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 35 · Mirage
  5. Highest rating in a match: 2.27 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
66% better than 92%
0.77 better than 67%
83.2 better than 64%
1.09 better than 68%
61% of 215 duels better than 92%
36% of 33 situations better than 42%
Mirage37
59% better than 79%
0.81 better than 80%
88.7 better than 83%
1.12 better than 78%
58% of 211 duels better than 84%
33% of 15 situations better than 36%
Nuke19
58% better than 58%
0.72 better than 35%
77.8 better than 33%
0.98 better than 28%
52% of 92 duels better than 45%
19% of 16 situations better than 7%
Anubis16
38% better than 12%
0.71 better than 37%
77.0 better than 29%
0.95 better than 23%
49% of 71 duels better than 37%
59% of 17 situations better than 92%
Ancient14
64% -
0.71 -
81.5 -
1.00-
54% of 67 duels -
33% of 6 situations -
Inferno13
31% -
0.75 -
86.6 -
1.01-
50% of 66 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jungle88 plays

Across 144 matches Jungle88 averages K/R 0.76, ADR 83.6 and a rating of 1.05. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Dust 2 with a 66% win rate in 41 matches. In 61 of 144 matches the rating was 1.10 or higher (42%), in 43 it was below 0.90. In 142 matches with detailed stats: 20 4Ks and 8 aces. Best month by rating: August 2026 at 1.11. Jungle88 loses the most ELO in match 3 of the day (−29 ELO, win rate 45%). Things go best in match 1 of the day (+91 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +91 ELO. Improved over the last three months: ELO +246. Got weaker: K/R −0.05, Rating −0.07, ADR −4.2, Win rate −8 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 32 matches, win rate 50%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.