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Junctions1

Russia
On FACEIT since 2023 329 matches tracked 54 matches in 30 days
ELO ▼ 20
3,423
30-day peak: 3,486
Rank EU ▼ 495 places
#2,012
Russia #591 in Russia
30 days · prev. #1,517 · best #1,196
Last updated:

How does Junctions1 play?

Rating 1.06 K/R 0.76 ADR 82.5 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 329 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so right on the average (54%).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 60%
K/D 1.06+0.01 · Ø 1.05 better than 45%
Pistol kills per match 3.1
Knife kills 2 in 329 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 55%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 56x 4K, 5 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 21%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 61%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, ELO +289
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 81.6, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.77). Right on the average (0.75).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −90 ELO
73 matches · 49% win rate
On Nuke −10 ELO
38 matches · 45% win rate
Between 6:00 and 12:00 −28 ELO, win rate 50%
On Fridays −211 ELO, win rate 43%

Junctions1 loses the most ELO in match 2 of the day: −90 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 10 wins in a row · Nuke
  4. Highest rating in a match: 2.16 · Dust 2

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage153
56% better than 57%
0.75 better than 46%
81.0 better than 45%
1.03 better than 39%
53% of 710 duels right on the average
45% of 60 situations better than 71%
Dust 281
68% better than 91%
0.81 better than 73%
86.2 better than 70%
1.15 better than 74%
50% of 360 duels better than 36%
28% of 40 situations better than 20%
Nuke38
45% better than 17%
0.74 better than 39%
81.5 better than 47%
1.00 better than 28%
49% of 149 duels better than 30%
38% of 16 situations better than 46%
Anubis19
47% better than 23%
0.79 better than 68%
82.6 better than 55%
1.11 better than 66%
45% of 87 duels better than 14%
42% of 12 situations better than 59%
Inferno15
67% better than 62%
0.78 better than 44%
86.3 better than 52%
1.12 better than 43%
56% of 62 duels better than 44%
30% of 10 situations better than 23%
Cache14
36% -
0.68 -
77.0 -
0.93-
46% of 70 duels -
50% of 6 situations -
Ancient8
38% -
0.72 -
78.3 -
1.00-
42% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Junctions1 plays

Across 329 matches Junctions1 averages K/R 0.76, ADR 82.5 and a rating of 1.06. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 68% win rate in 81 matches. In 131 of 329 matches the rating was 1.10 or higher (40%), in 100 it was below 0.90. In 275 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. Junctions1 loses the most ELO in match 2 of the day (−90 ELO, win rate 49%). Things go best on Dust 2 (+335 ELO, win rate 68%). Improved over the last three months: Headshots +5 pp, ELO +289. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 81.6, Win rate at 56%. Last 30 days: 54 matches, win rate 54%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.